2.Cocos2d-x-3.2编写3d打飞机,项目代码总结

  次阅读 来源:互联网(转载协议) 2015-09-27 15:11 我要评论(0)

1.AppDelete中applicationDidFinishLaunching代码示范

2.当电话来了时,停止恢复游戏声音的代码(在AppDelegate中加入下面代码

boolAppDelegate::applicationDidFinishLaunching()

{

// initialize director

autodirector

=Director::getInstance();

autoglview

=director->getOpenGLView();

//glview->setDesignResolutionSize(480,800,ResolutionPolicy::FIXED_HEIGHT);

if(!glview)

{

intheight,width;

height

= 800;

width

=height*(640.0/960.0);

glview

=GLView::createWithRect("EarthWarrior3D",Rect(0,

0,width,height));

director->setOpenGLView(glview);

}

//设计分辨率,和实际大小时不一样的

glview->setDesignResolutionSize(640,

960, ResolutionPolicy::FIXED_HEIGHT);

// turn on display FPS

director->setDisplayStats(false);

// set FPS. the default value is 1.0/60

if you don't call this

director->setAnimationInterval(1.0

/ 60);

// create a scene. it's an autorelease

object

//auto scene = LoadingScene::createScene();

autoscene

=MainMenuScene::createScene();

//auto scene = HelloWorld::createScene();

// run

director->runWithScene(scene);

glEnable(GL_CULL_FACE);

returntrue;

}

当有一个手机电话了之后,停止游戏中的声音等的代码(在AppDelegate中加入下面代码

// This function will be called when the app is inactive. When comes a phone call,it's be invoked too

voidAppDelegate::applicationDidEnterBackground()

{

SimpleAudioEngine::getInstance()->pauseAllEffects();

SimpleAudioEngine::getInstance()->pauseBackgroundMusic();

Director::getInstance()->stopAnimation();

// if you use SimpleAudioEngine, it

must be pause

// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();

}

// this function will be called when the app is active again

voidAppDelegate::applicationWillEnterForeground()

{

SimpleAudioEngine::getInstance()->resumeAllEffects();

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