.h文件
#ifndef __THREADDEMO_H_
#define __THREADDEMO_H_
#include "cocos2d.h"
using namespace cocos2d;
class ThreadDemo:public Layer{
public:
CREATE_FUNC(ThreadDemo);
virtual bool init();
static Scene *createScene();
void leftHand();
void rightHand();
};
#endif // !__THREADDEMO_H_
.cpp文件:
#include "ThreadDemo.h"
bool ThreadDemo::init(){
if (!Layer::init())
{
return false;
}
//创建、开启线程1
std::thread threah1 = std::thread(&ThreadDemo::leftHand,this);
threah1.detach();
//创建、开启线程2
std::thread thread2 = std::thread(&ThreadDemo::rightHand,this);
thread2.detach();
return true;
}
Scene *ThreadDemo::createScene(){
Scene *scene= Scene::create();
auto layer = ThreadDemo::create();
scene->addChild(layer);
return scene;
}
void ThreadDemo::leftHand(){
log("==========draw left start=============");
int num = 0;
while (num
这只是一个很简单的Demo,后期会有一个完善的,学习中。。。。。。