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Cocos2d-x3.3之DrawPrimitivesTest分析
来源:互联网   发布日期:2015-09-27 15:31:47   浏览:3750次  

导读: 1、代码列表 2、VisibleRect类 该类是test-cpp自带工具类 3、HelloWorldScene类 同前面代码 4、DrawPrimitivesDemo类 1).h...

1、代码列表

2、VisibleRect类

该类是test-cpp自带工具类

3、HelloWorldScene类

同前面代码

4、DrawPrimitivesDemo类

1).h文件

#include "cocos2d.h"

#include "ui/CocosGUI.h"

#include "VisibleRect.h"

#include "renderer/CCRenderer.h"

#include "renderer/CCCustomCommand.h"

USING_NS_CC;

using namespace ui;

class DrawPrimitivesDemo : public Scene

{

public:

CREATE_FUNC(DrawPrimitivesDemo);

virtual bool init();

};

class BaseTest : public cocos2d::Layer

{

public:

CREATE_FUNC(BaseTest);

std::string title() const;

virtual std::string subtitle() const;

void restartCallback(Ref* sender);//重新执行当前test

void nextCallback(Ref* sender);//下一个test

void backCallback(Ref* sender);//上一个test

virtual bool init();

void menuCloseCallback(cocos2d::Ref* pSender);//关闭菜单回调函数

};

class DrawPrimitivesTest : public BaseTest

{

public:

CREATE_FUNC(DrawPrimitivesTest);

virtual bool init();

virtual std::string subtitle() const override;

virtual void draw(Renderer* renderer,const Mat4 &transform,uint32_t flags) override;

protected:

void onDraw(const Mat4 &transform,uint32_t flags);

CustomCommand _customCommand;

};

class DrawNodeTest : public BaseTest

{

public:

CREATE_FUNC(DrawNodeTest);

virtual bool init();

virtual std::string subtitle() const override;

};

2).cpp文件

#include "DrawPrimitivesDemo.h"

#include "renderer/CCRenderer.h"

#include "renderer/CCCustomCommand.h"

#define CL(__className__) [](){ return __className__::create();}

static int sceneIdx = -1;

typedef Layer* (*NEWDRAWPRIMITIVESFUNC)();

#define DRAWPRIMITIVES_CREATE_FUNC(className) \

static Layer* create##className() \

{ return new className(); }

static std::function createFunctions[] =

{

CL(DrawPrimitivesTest),

CL(DrawNodeTest),

};

#define MAX_LAYER(sizeof(createFunctions) / sizeof(createFunctions[0]))

static Layer* nextAction()

{

sceneIdx++;

sceneIdx = sceneIdx % MAX_LAYER;

auto layer = (createFunctions[sceneIdx])();

//layer->autorelease();

return layer;

}

static Layer* backAction()

{

sceneIdx--;

int total = MAX_LAYER;

if( sceneIdx autorelease();

return layer;

}

static Layer* restartAction()

{

auto layer = (createFunctions[sceneIdx])();

//layer->autorelease();

return layer;

}

bool BaseTest::init()

{

bool bRet = false;

do{

CC_BREAK_IF(!Layer::init());

Size visibleSize = Director::getInstance()->getVisibleSize();

Vec2 origin = Director::getInstance()->getVisibleOrigin();

/////////////////////////////

// 2. add a menu item with "X" image, which is clicked to quit the program

//you may modify it.

// add a "close" icon to exit the progress. it's an autorelease object

auto closeItem = MenuItemImage::create(

"CloseNormal.png",

"CloseSelected.png",

CC_CALLBACK_1(BaseTest::menuCloseCallback, this));

closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,

origin.y + visibleSize.height - closeItem->getContentSize().height/2));

// create menu, it's an autorelease object

auto menu1 = Menu::create(closeItem, NULL);

menu1->setPosition(Vec2::ZERO);

this->addChild(menu1, 1);

std::string str = title();

const char * pTitle = str.c_str();

TTFConfig ttfConfig("tahoma.ttf", 35);

auto label = Label::createWithTTF(ttfConfig,pTitle);

addChild(label, 9999);

label->setPosition( Vec2(VisibleRect::center().x, VisibleRect::top().y - 30) );

std::string strSubtitle = subtitle();

if( ! strSubtitle.empty() )

{

ttfConfig.fontFilePath = "tahoma.ttf";

ttfConfig.fontSize = 30;

auto l = Label::createWithTTF(ttfConfig,strSubtitle.c_str());

addChild(l, 9999);

l->setPosition( Vec2(VisibleRect::center().x, VisibleRect::top().y - 100) );

}

auto item1 = MenuItemFont::create("backCallback", CC_CALLBACK_1(BaseTest::backCallback, this) );

auto item2 = MenuItemFont::create("restartCallback", CC_CALLBACK_1(BaseTest::restartCallback, this) );

auto item3 = MenuItemFont::create("nextCallback", CC_CALLBACK_1(BaseTest::nextCallback, this) );

auto menu = Menu::create(item1, item2, item3, NULL);

menu->setPosition(Vec2::ZERO);

item1->setPosition(Vec2(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));

item2->setPosition(Vec2(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2));

item3->setPosition(Vec2(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));

addChild(menu, 9999);

bRet = true;

}while(0);

return bRet;

}

void BaseTest::menuCloseCallback(Ref* pSender)

{

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)

MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");

return;

#endif

Director::getInstance()->end();

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

exit(0);

#endif

}

void BaseTest::restartCallback(cocos2d::Ref *sender)

{

auto s = new (std::nothrow) DrawPrimitivesDemo();

s->addChild(restartAction());

Director::getInstance()->replaceScene(s);

s->release();

}

void BaseTest::nextCallback(cocos2d::Ref *sender)

{

auto s = new (std::nothrow) DrawPrimitivesDemo();

s->addChild(nextAction());

Director::getInstance()->replaceScene(s);

s->release();

}

void BaseTest::backCallback(cocos2d::Ref *sender)

{

auto s = new (std::nothrow) DrawPrimitivesDemo();

s->addChild(backAction());

Director::getInstance()->replaceScene(s);

s->release();

}

std::string BaseTest::title() const

{

return "DrawPrimitives Test";

}

std::string BaseTest::subtitle() const

{

return "";

}

bool DrawPrimitivesDemo::init()

{

bool bRet = false;

do{

CC_BREAK_IF(!Scene::init());

auto layer = nextAction();

addChild(layer);

Director::getInstance()->replaceScene(this);

bRet = true;

}while(0);

return bRet;

}

bool DrawPrimitivesTest::init()

{

bool bRet = false;

do{

CC_BREAK_IF(!BaseTest::init());

bRet = true;

}while(0);

return bRet;

}

void DrawPrimitivesTest::draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags)

{

//重写draw函数,回调onDraw函数

_customCommand.init(_globalZOrder);

_customCommand.func = CC_CALLBACK_0(DrawPrimitivesTest::onDraw, this, transform,flags);

renderer->addCommand(&_customCommand);

}

void DrawPrimitivesTest::onDraw(const cocos2d::Mat4 &transform, uint32_t flags)

{

//初始化

Director* director = Director::getInstance();

director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);

director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform);

//画线

CHECK_GL_ERROR_DEBUG();

DrawPrimitives::drawLine(VisibleRect::leftBottom(), VisibleRect::rightTop());//参数是2个Vec2对象

//画线

CHECK_GL_ERROR_DEBUG();

glLineWidth(5.0f);//设置线条宽度

DrawPrimitives::setDrawColor4B(255, 0, 0, 255);//设置颜色

DrawPrimitives::drawLine(VisibleRect::leftTop(), VisibleRect::rightBottom());

//画点

CHECK_GL_ERROR_DEBUG();

DrawPrimitives::setPointSize(64);//设置点大小

DrawPrimitives::setDrawColor4B(0, 255, 255, 255);//设置颜色

DrawPrimitives::drawPoint(VisibleRect::center());//参数Vec2对象,表示圆心的位置

//画多个点

CHECK_GL_ERROR_DEBUG();

Vec2 points[] = {Vec2(60,160),Vec2(70,170),Vec2(60,170),Vec2(70,160)};

DrawPrimitives::setPointSize(4);

DrawPrimitives::setDrawColor4B(0, 255, 255, 255);

DrawPrimitives::drawPoints(points, 4);//参数依次为圆心Vec2和点的个数

//画圆圈

CHECK_GL_ERROR_DEBUG();

glLineWidth(16);

DrawPrimitives::setDrawColor4B(0, 255, 0, 255);

DrawPrimitives::drawCircle(VisibleRect::center(), 100, 0, 10, false);//参数依次为:圆心、半径、角度、段数、是否画出一条半径

//画圆圈

CHECK_GL_ERROR_DEBUG();

glLineWidth(2);

DrawPrimitives::setDrawColor4B(0, 255, 255, 255);

DrawPrimitives::drawCircle(VisibleRect::center(), 50, CC_DEGREES_TO_RADIANS(90), 50, true);

//画实心圆

CHECK_GL_ERROR_DEBUG();

glLineWidth(2);//线条宽度

DrawPrimitives::setDrawColor4B(255, 0, 255, 255);//线条颜色

//参数依次为:圆心、半径、角度、段数、X轴缩放系数、Y轴缩放系数

DrawPrimitives::drawSolidCircle(VisibleRect::center() + Vec2(140,0), 40, CC_DEGREES_TO_RADIANS(90), 50, 1.0f, 1.0f);

//画多边形图形,不闭合

CHECK_GL_ERROR_DEBUG();

glLineWidth(10);

Vec2 vertices[] = {Vec2(0,0),Vec2(50,50),Vec2(100,50),Vec2(100,100),Vec2(50,100)};

DrawPrimitives::drawPoly(vertices, 5, false);//参数依次为多边形定点、定点数、是否闭合

//绘制填充多边形

CHECK_GL_ERROR_DEBUG();

glLineWidth(1);

Vec2 filledVertices[] = {Vec2(0,120),Vec2(50,120),Vec2(50,170),Vec2(25,200),Vec2(0,170)};

DrawPrimitives::drawSolidPoly(filledVertices, 5, Color4F(0.5f,0.5f,1,1));//参数依次为定点、顶点个数、填充颜色

//绘制多边形,闭合

DrawPrimitives::setDrawColor4B(255, 0, 255, 255);

glLineWidth(2);

Vec2 vertices2[] = {Vec2(90,330),Vec2(90,530),Vec2(150,500)};

DrawPrimitives::drawPoly(vertices2, 3, true);

//绘制贝塞尔曲线

CHECK_GL_ERROR_DEBUG();

//参数依次为起点、控制点、终点、段数

DrawPrimitives::drawQuadBezier(VisibleRect::leftTop(), VisibleRect::center(), VisibleRect::rightTop(), 50);

//画贝塞尔曲线

CHECK_GL_ERROR_DEBUG();

//参数依次为起点、控制点1、控制点2、终点、段数

DrawPrimitives::drawCubicBezier(VisibleRect::center(), Vec2(VisibleRect::center().x + 30,VisibleRect::center().y + 50), Vec2(VisibleRect::center().x + 60,VisibleRect::center().y - 50), VisibleRect::right(), 100);

//画填充闭合曲线

CHECK_GL_ERROR_DEBUG();

Vec2 vertices3[] = {Vec2(90,160), Vec2(100,190), Vec2(150,190), Vec2(140,160)};

DrawPrimitives::drawSolidPoly(vertices3, 4, Color4F(1,1,0,1));//参数依次为顶点、顶点个数、填充颜色

glLineWidth(1);

DrawPrimitives::setDrawColor4B(255, 255, 255, 255);

DrawPrimitives::setPointSize(1);

CHECK_GL_ERROR_DEBUG();

director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);

}

std::string DrawPrimitivesTest::subtitle() const

{

return "draw primitives";

}

bool DrawNodeTest::init()

{

bool bRet = false;

do{

CC_BREAK_IF(!BaseTest::init());

auto s = Director::getInstance()->getWinSize();

//add DrawNode

auto draw = DrawNode::create();

addChild(draw,10);

//draw point,参数依次为位置、Size、填充颜色

draw->drawPoint(Vec2(s.width/2 - 120,s.height/2 - 120),10 , Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));

draw->drawPoint(Vec2(s.width/2 + 120,s.height/2 + 120),10 , Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));

//draw points,同上

Vec2 position[] = {Vec2(60,60),Vec2(70,70),Vec2(60,70),Vec2(70,60)};

draw->drawPoints(position, 4, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));

//draw a line,参数依次为起点、终点、颜色

draw->drawLine(Vec2(0,0), Vec2(s.width,s.height), Color4F(1.0, 0.0, 0.0, 0.5));

//draw a rectangle,绘制剪裁点,参数为剪裁起点、终点、颜色

draw->drawRect(Vec2(23,123), Vec2(7,100), Color4F(1, 1, 0, 1));

//draw circle,绘制圆圈,参数依次为:圆心、半径、角度、段数、是否绘制一条半径、X轴缩放、Y轴缩放、颜色

draw->drawCircle(VisibleRect::center() + Vec2(140,0), 100, CC_DEGREES_TO_RADIANS(90), 50, true, 1.0f, 2.0f, Color4F(1.0, 0.0, 0.0, 0.5));

draw->drawCircle(VisibleRect::center() - Vec2(140,0), 50, CC_DEGREES_TO_RADIANS(90), 30, false, Color4F(CCRANDOM_0_1(),CCRANDOM_0_1(),CCRANDOM_0_1(),1));

//Draw some beziers,参数依次为:起点、控制点、终点、段数、颜色

draw->drawQuadBezier(Vec2(s.width - 150, s.height - 150), Vec2(s.width - 70, s.height - 10), Vec2(s.width - 10,s.height - 10), 10, Color4F(CCRANDOM_0_1(),CCRANDOM_0_1(),CCRANDOM_0_1(),0.5));

draw->drawQuadBezier(Vec2(0,s.height), Vec2(s.width/2,s.height/2), Vec2(s.width,s.height), 50, Color4F(CCRANDOM_0_1(),CCRANDOM_0_1(),CCRANDOM_0_1(),0.5));

//参数依次为:起点、控制点1、控制点2、终点、段数、颜色

draw->drawCubicBezier(VisibleRect::center(), Vec2(VisibleRect::center().x+30,VisibleRect::center().y+50), Vec2(VisibleRect::center().x+60,VisibleRect::center().y-50),VisibleRect::right(),100, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));

draw->drawCubicBezier(Vec2(s.width - 250,40), Vec2(s.width - 70,100), Vec2(s.width - 30,250), Vec2(s.width - 10,s.height - 50), 10, Color4F(CCRANDOM_0_1(),CCRANDOM_0_1(),CCRANDOM_0_1(),0.5));

auto array = PointArray::create(20);

array->addControlPoint(Vec2(0,0));

array->addControlPoint(Vec2(80,80));

array->addControlPoint(Vec2(s.width - 80,80));

array->addControlPoint(Vec2(s.width - 80,s.height - 80));

array->addControlPoint(Vec2(80,s.height - 80));

array->addControlPoint(Vec2(80,80));

array->addControlPoint(Vec2(s.width/2,s.height/2));

//绘制基本线条,参数依次为:点数组、张力、段数、颜色

draw->drawCardinalSpline(array, 0.5, 50, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));

auto array2 = PointArray::create(20);

array2->addControlPoint(Vec2(s.width/2,30));

array2->addControlPoint(Vec2(s.width - 80,30));

array2->addControlPoint(Vec2(s.width - 80,s.height - 80));

array2->addControlPoint(Vec2(s.width/2,s.height - 80));

array2->addControlPoint(Vec2(s.width/2,30));

draw->drawCatmullRom(array2, 50,Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));

//open random color poly,绘制多边形,不封闭

Vec2 vertices[] = {Vec2(0,0),Vec2(50,50),Vec2(100,50),Vec2(100,100),Vec2(50,100)};

draw->drawPoly(vertices, 5, false,Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));

//closed random color poly,绘制多边形,封闭

Vec2 vertices2[] = {Vec2(30,130), Vec2(30,230), Vec2(50,200)};

draw->drawPoly(vertices2, 3, true,Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));

//Draw 10 Circles,绘制圆圈

for(int i = 0; i drawDot(Vec2(s.width/2,s.height/2), 10*(10-i), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));

}

//Draw polygons绘制闭合多边形,参数依次是顶点、顶点个数、填充颜色、线条宽度、线条颜色

Vec2 points[] = { Vec2(s.height/4,0), Vec2(s.width,s.height/5), Vec2(s.width/3*2,s.height) };

//draw->drawPolygon(points, sizeof(points) / sizeof(points[0]), Color4F(1,0,0,0.5), 4, Color4F(0,0,1,0.5));

//star poly (triggers buggs)绘制多边形图形

{

const float o = 80;

const float w = 20;

const float h = 50;

Vec2 star[] = {Vec2(o+w,o-h),Vec2(o+w*2,o),Vec2(o+w*2+h,o+w),Vec2(o+w*2,o+w*2)};

//参数依次为:顶点、顶点个数、填充颜色、线条宽度、线条颜色

draw->drawPolygon(star, sizeof(star) / sizeof(star[0]), Color4F(1,0,0,0.5), 1, Color4F(0,0,1,1));

}

//绘制多边形

//star poly(doesn't trigger bug...order is important un tesselation is supported.

{

const float o=180;

const float w=20;

const float h=50;

Vec2 star[] = {

Vec2(o,o), Vec2(o+w,o-h), Vec2(o+w*2, o),// lower spike

Vec2(o + w*2 + h, o+w ), Vec2(o + w*2, o+w*2),// right spike

Vec2(o +w, o+w*2+h), Vec2(o,o+w*2),// top spike

Vec2(o -h, o+w), };// left spike

draw->drawPolygon(star,sizeof(star)/sizeof(star[0]), Color4F(1,0,0,0.5), 1, Color4F(0,0,1,1));

}

//draw a solid polygon,绘制填充多边形

Vec2 vertices3[] = {Vec2(60,160), Vec2(70,190), Vec2(100,190), Vec2(90,160)};

draw->drawSolidPoly(vertices3, 4, Color4F(1,1,0,1));//参数依次为:顶点、顶点个数、填充颜色

//draw a solid rectangle//绘制剪裁图形,参数依次为:起点、终点、颜色

draw->drawSolidRect(Vec2(10,10),Vec2(20,20), Color4F(1,1,0,1));

//draw a solid circle绘制圆圈,参数依次为:终点、半径、角度、段数、X轴缩放、y轴缩放、颜色

draw->drawSolidCircle(VisibleRect::center() + Vec2(140,0),40, CC_DEGREES_TO_RADIANS(90), 50, 2.0f, 2.0f, Color4F(0,1,0,1));

//draw segment绘制线段,参数依次为:起点、终点、半径、颜色

draw->drawSegment(Vec2(20,s.height), Vec2(20,s.height / 2), 10, Color4F(0,1,0,1));

draw->drawSegment(Vec2(10,s.height/2), Vec2(s.width/2,s.height/2), 40, Color4F(1,0,1,0.5));

//draw triangle绘制三角形

draw->drawTriangle(Vec2(10,10), Vec2(70,30), Vec2(100,140),Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));

bRet = true;

}while(0);

return bRet;

}

std::string DrawNodeTest::subtitle() const

{

return "Draw Node test";

}

5、效果图

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