使用普通方法实现批处理精灵
在Sprite.h中添加下面的代码
#ifndef __Sprite_SCENE_H__
#define __Sprite_SCENE_H__
#include "cocos2d.h"
USING_NS_CC;
class Sprite : public CCLayer
{
public:
//初始化层
bool init();
//创建场景
static CCScene* scene();
//响应触摸
bool Sprite::ccTouchBegan(CCTouch* touch, CCEvent*);
//用于创建:场景、菜单、层等东西
CREATE_FUNC(Sprite);
};
#endif // __Sprite_SCENE_H__
在Sprite.cpp中添加下面的代码
#include "Sprite.h"
USING_NS_CC;
//创建场景
CCScene* Sprite::scene()
{
//创建场景
CCScene *scene = CCScene::create();
//创建层
Sprite *layer = Sprite::create();
//将层加到场景上
scene->addChild(layer);
//返回场景
return scene;
}
//初始化实例句柄
bool Sprite::init()
{
//初始化父类CCLayer
CCLayer::init();
//得到窗口的尺寸
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
//设置坐标
CCPoint ptCenter = ccp(winSize.width / 2, winSize.height / 2);
//创建一个批处理结点容器
CCSpriteBatchNode* batch = CCSpriteBatchNode::create("CloseNormal.png");
//将精灵加到层中
addChild(batch);
//使用纹理创建精灵
CCSprite* sprite = CCSprite::createWithTexture(batch->getTexture());
//将精灵加到容器上
batch->addChild(sprite);
//设置精灵的位置
sprite->setPosition(ptCenter);
//设置触摸
setTouchEnabled(true);
setTouchMode(kCCTouchesOneByOne);
return true;
}
//响应触摸
bool Sprite::ccTouchBegan(CCTouch* touch, CCEvent*)
{
//得到窗口的尺寸
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
//循环100次,创建1000个精灵
for (int i = 0; i setPosition(ccp(CCRANDOM_0_1()*winSize.width, CCRANDOM_0_1()* winSize.height));
}
return true;
}
执行结果:
1、打开程序后的效果:启动程序后帧率为58.7