Cocos2d-x中android.mk文件中cpp文件的自动生成

  次阅读 来源:互联网(转载协议) 2015-09-28 10:37 我要评论(0)

1、这段代码下载自子龙山人,虽然没看懂,应该是通用版的。https://gist.github.com/andyque/6060595

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := game_shared

LOCAL_MODULE_FILENAME := libgame

#traverse all the directory and subdirectory

define walk

$(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))

endef

#traverse Classes Directory

ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes)

FILE_LIST := hellocpp/main.cpp

FILE_LIST += $(filter %.cpp, $(ALLFILES))

FILE_INCLUDES := $(shell find $(LOCAL_PATH)/../../Classes -type d)

#source file will be compiled

LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../external/Box2D/ \

$(FILE_INCLUDES) \

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static box2d_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,CocosDenshion/android) \

$(call import-module,cocos2dx) \

$(call import-module,extensions) \

$(call import-module,external/Box2D)

2、我自己的

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

#traverse all the directory and subdirectory

define walk

$(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))

endef

#traverse Classes Directory

ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes)

FILE_LIST := hellocpp/main.cpp

FILE_LIST += $(filter %.cpp, $(ALLFILES))

FILE_LIST += $(filter %.c, $(ALLFILES))

FILE_INCLUDES := $(shell find $(LOCAL_PATH)/../../Classes -type d)

#source file will be compiled

LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../external/Box2D/ \

$(FILE_INCLUDES) \

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static box2d_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,.)

$(call import-module,audio/android)

# $(call import-module,Box2D)

# $(call import-module,editor-support/cocosbuilder)

# $(call import-module,editor-support/spine)

# $(call import-module,editor-support/cocostudio)

# $(call import-module,network)

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