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cocos2dx 2.x定时器分析(3),cocos2dx2.x
来源:互联网   发布日期:2015-09-28 13:13:23   浏览:2376次  

导读: cocos2dx 2.x定时器分析(3),cocos2dx2.x 时间间隔定时器分析 1、//存放时间间隔定时器的结构 // Hash Element used for "selectors...

cocos2dx 2.x定时器分析(3),cocos2dx2.x

时间间隔定时器分析

1、//存放时间间隔定时器的结构

// Hash Element used for "selectors with interval"

typedef struct _hashSelectorEntry

{

ccArray *timers; //注:一个Target(如CCNode)中可能会添加多个时间间隔不同的定时器,

//因为属于同一个Target,只有一个tHashTimerEntry结构,

//但是时间间隔不同,回调不同的函数,所以

//需要存放在一个数组中,数组中的元素类型是CCTimer,后面分析

CCObject *target; // hash key (retained)

unsigned int timerIndex;

CCTimer *currentTimer;

bool currentTimerSalvaged;

bool paused;

UT_hash_handle hh;

} tHashTimerEntry;

注:在CCScheduler中,有一个成员变量,用于存放这种结构的哈希表

// Used for "selectors with interval"

struct _hashSelectorEntry *m_pHashForTimers;

2、添加时间间隔定时器

/** The scheduled method will be called every 'interval' seconds.

If paused is YES, then it won't be called until it is resumed.

If 'interval' is 0, it will be called every frame, but if so, it's recommended to use 'scheduleUpdateForTarget:' instead.

If the selector is already scheduled, then only the interval parameter will be updated without re-scheduling it again.

repeat let the action be repeated repeat + 1 times, use kCCRepeatForever to let the action run continuously

delay is the amount of time the action will wait before it'll start

@since v0.99.3, repeat and delay added in v1.1

@js NA

@lua NA

*/

void scheduleSelector(SEL_SCHEDULE pfnSelector, CCObject *pTarget, float fInterval, unsigned int repeat, float delay, bool bPaused);

-->>

void CCScheduler::scheduleSelector(SEL_SCHEDULE pfnSelector, CCObject *pTarget, float fInterval, unsigned int repeat, float delay, bool bPaused)

{

CCAssert(pfnSelector, "Argument selector must be non-NULL");

CCAssert(pTarget, "Argument target must be non-NULL");

//同一个Target只会有一个tHashTimerEntry结构

tHashTimerEntry *pElement = NULL;

HASH_FIND_INT(m_pHashForTimers, &pTarget, pElement);

//如果不存在,则新增加一个

if (! pElement)

{

pElement = (tHashTimerEntry *)calloc(sizeof(*pElement), 1);

pElement->target = pTarget;

if (pTarget)

{

pTarget->retain(); //对对象执行一次retain操作

}

//添加到m_pHashForTimers哈希表中

HASH_ADD_INT(m_pHashForTimers, target, pElement);

// Is this the 1st element ? Then set the pause level to all the selectors of this target

pElement->paused = bPaused;

}

else

{

CCAssert(pElement->paused == bPaused, "");

}

//同一个Target,如果有多个不同的定时器,存放到一个数组中

if (pElement->timers == NULL)

{

pElement->timers = ccArrayNew(10);

}

else

{

//如果某个pfnSelector回调函数已经存在,则只修改定时器的时间间隔

for (unsigned int i = 0; i < pElement->timers->num; ++i)

{

CCTimer *timer = (CCTimer*)pElement->timers->arr[i];

if (pfnSelector == timer->getSelector())

{

CCLOG("CCScheduler#scheduleSelector. Selector already scheduled. Updating interval from: %.4f to %.4f", timer->getInterval(), fInterval);

timer->setInterval(fInterval);

return;

}

}

ccArrayEnsureExtraCapacity(pElement->timers, 1);

}

//如果pfnSelector回调函数第一次加入,则创建一个CCTimer,并初始化

CCTimer *pTimer = new CCTimer();

pTimer->initWithTarget(pTarget, pfnSelector, fInterval, repeat, delay);

ccArrayAppendObject(pElement->timers, pTimer);

pTimer->release();

}

3、移除时间间隔定时器

/** Unschedule a selector for a given target.

If you want to unschedule the "update", use unscheudleUpdateForTarget.

@since v0.99.3

@lua NA

*/

void unscheduleSelector(SEL_SCHEDULE pfnSelector, CCObject *pTarget);

-->>源码:

void CCScheduler::unscheduleSelector(SEL_SCHEDULE pfnSelector, CCObject *pTarget)

{

// explicity handle nil arguments when removing an object

if (pTarget == 0 || pfnSelector == 0)

{

return;

}

//CCAssert(pTarget);

//CCAssert(pfnSelector);

tHashTimerEntry *pElement = NULL;

HASH_FIND_INT(m_pHashForTimers, &pTarget, pElement);

if (pElement)

{

for (unsigned int i = 0; i < pElement->timers->num; ++i)

{

CCTimer *pTimer = (CCTimer*)(pElement->timers->arr[i]);

//把存放pfnSelector的CCTimer移除

if (pfnSelector == pTimer->getSelector())

{

if (pTimer == pElement->currentTimer && (! pElement->currentTimerSalvaged))

{

pElement->currentTimer->retain();

pElement->currentTimerSalvaged = true;

}

ccArrayRemoveObjectAtIndex(pElement->timers, i, true);

// update timerIndex in case we are in tick:, looping over the actions

if (pElement->timerIndex >= i)

{

pElement->timerIndex--;

}

//如果CCTimer数量为0,则移除tHashTimerEntry结构

if (pElement->timers->num == 0)

{

if (m_pCurrentTarget == pElement)

{

m_bCurrentTargetSalvaged = true;

}

else

{

removeHashElement(pElement);

}

}

return;

}

}

}

}

-->>

void CCScheduler::removeHashElement(_hashSelectorEntry *pElement)

{

cocos2d::CCObject *target = pElement->target;

ccArrayFree(pElement->timers);

HASH_DEL(m_pHashForTimers, pElement);

free(pElement);

// make sure the target is released after we have removed the hash element

// otherwise we access invalid memory when the release call deletes the target

// and the target calls removeAllSelectors() during its destructor

target->release(); //对target对象执行一次release

}

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