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Cocos2d-JS中JavaScript继承,cocos2djs继承
来源:互联网   发布日期:2015-09-28 13:21:34   浏览:1103次  

导读: Cocos2d-JS中JavaScript继承,cocos2djs继承 JavaScript语言本身没有提供类,没有其它语言的类继承机制,它的继承是通过对象的原型实现的,但这不能满足Cocos2...

Cocos2d-JS中JavaScript继承,cocos2djs继承

JavaScript语言本身没有提供类,没有其它语言的类继承机制,它的继承是通过对象的原型实现的,但这不能满足Cocos2d-JS引擎的要求。由于Cocos2d-JS引擎是从Cocos2d-x演变而来的,在Cocos2d-JS的早期版本Cocos2d-HTML中几乎全部的API都是模拟Cocos2d-x API而设计的,Cocos2d-x本身是有C++编写的,其中的很多对象和函数比较复杂,JavaScript语言描述起来有些力不从心了。在开源社区中John Resiq在他的博客(http://ejohn.org/blog/simple-javascript-inheritance/)中提供了一种简单JavaScript继承(Simple JavaScript Inheritance)方法。John Resiq的简单JavaScript继承方法灵感来源于原型继承机制,它具有与Java等面向对象一样的类概念,并且他设计了所有类的根类Class,它的代码如下:/* Simple JavaScript Inheritance

* By John Resig http://ejohn.org/

* MIT Licensed.

*/

// Inspired by base2 and Prototype

(function(){

var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;

// The base Class implementation (does nothing)

this.Class = function(){};

// Create a new Class that inherits from this class

Class.extend = function(prop) {

var _super = this.prototype;

// Instantiate a base class (but only create the instance,

// don't run the init constructor)

initializing = true;

var prototype = new this();

initializing = false;

// Copy the properties over onto the new prototype

for (var name in prop) {

// Check if we're overwriting an existing function

prototype[name] = typeof prop[name] == "function" &&

typeof _super[name] == "function" && fnTest.test(prop[name]) ?

(function(name, fn){

return function() {

var tmp = this._super;

// Add a new ._super() method that is the same method

// but on the super-class

this._super = _super[name];

// The method only need to be bound temporarily, so we

// remove it when we're done executing

var ret = fn.apply(this, arguments);

this._super = tmp;

return ret;

};

})(name, prop[name]) :

prop[name];

}

// The dummy class constructor

function Class() {

// All construction is actually done in the init method

if ( !initializing && this.init )

this.init.apply(this, arguments);

}

// Populate our constructed prototype object

Class.prototype = prototype;

// Enforce the constructor to be what we expect

Class.prototype.constructor = Class;

// And make this class extendable

Class.extend = arguments.callee;

return Class;

};

})();

与Java中的Object一样所有类都直接或间接继承于Class,下面是继承Class实例:var Person = Class.extend({①

init: function (isDancing) {②

this.dancing = isDancing;

},

dance: function () {③

return this.dancing;

}

});

var Ninja = Person.extend({④

init: function () {⑤

this._super(false);⑥

},

dance: function () {⑦

// Call the inherited version of dance()

return this._super();⑧

},

swingSword: function () {⑨

return true;

}

});

var p = new Person(true);⑩

console.log(p.dance());// true

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