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解决Cocos2d-x3.0、3.1 "_opendir$INODE64"symbol(s) not found错误,cocos2dx3.0
来源:互联网   发布日期:2015-09-28 15:13:36   浏览:1458次  

导读: 解决Cocos2d-x3.0、3.1 "_opendir$INODE64"symbol(s) not found错误,cocos2dx3.0 升级系统和XCode后,在IOS8上编译之前的项目...

解决Cocos2d-x3.0、3.1 "_opendir$INODE64"symbol(s) not found错误,cocos2dx3.0

升级系统和XCode后,在IOS8上编译之前的项目会报如下错误:

Undefined symbols for architecture x86_64:

"_opendir$INODE64", referenced from:

_OPENSSL_DIR_read in libcocos2dx iOS.a(o_dir.o)

"_readdir$INODE64", referenced from:

_OPENSSL_DIR_read in libcocos2dx iOS.a(o_dir.o)

ld: symbol(s) not found for architecture x86_64

clang: error: linker command failed with exit code 1 (use -v to see invocation)原来苹果公司打算自己整一套OPenGL的东西,所有,有些东西需要根据IOS平台来加入它的东西。这个问题的解决方案如下:

在工程目录下cocos/platform/CCImage.cpp添加如下代码:

#if defined (__unix) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

#ifndef __ENABLE_COMPATIBILITY_WITH_UNIX_2003__

#define __ENABLE_COMPATIBILITY_WITH_UNIX_2003__

#include <stdio.h>

#include <dirent.h>

FILE *fopen$UNIX2003( const char *filename, const char *mode )

{

return fopen(filename, mode);

}

size_t fwrite$UNIX2003( const void *a, size_t b, size_t c, FILE *d )

{

return fwrite(a, b, c, d);

}

char *strerror$UNIX2003( int errnum )

{

return strerror(errnum);

}

DIR *opendir$INODE64(const char * a)

{

return opendir(a);

}

struct dirent *readdir$INODE64(DIR *dir)

{

return readdir(dir);

}

#endif

#endif参考文档:http://discuss.cocos2d-x.org/t/cocos2dx-with-ios-8-will-work/14621

https://github.com/cocos2d/cocos2d-x/pull/6986

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