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使用cocos-2dx 3.x 封装的PageView,cocos-2dxpageview
来源:互联网   发布日期:2015-09-28 15:13:49   浏览:1486次  

导读: 使用cocos-2dx 3.x 封装的PageView,cocos-2dxpageview 转载请注明出处: http://helkyle.tk/cocos-2dx-3xPageView...

使用cocos-2dx 3.x 封装的PageView,cocos-2dxpageview

转载请注明出处:

http://helkyle.tk/cocos-2dx-3xPageView/(这是我在github 上搭的个人博客,以后的东西可能都放这里)

http://blog.csdn.net/joueu/article/details/41532763

之前使用PageView 觉得用起来好像不太爽,没办法达到我想要实现的功能,又不想修改源码。最近闲得蛋疼就花了半天时间捣鼓一个出来,就命名叫XKPageView吧,XK嘛...大家好像都这么命名~

废话不多说,先看显示效果

因为是在模拟器上录像的,所以看上去会有点卡...真机测试就不会了。 (编号为5那个怎么会那么大嗟?) 看代码...

我就直接上代码啦,代码里面都有注释了,一些太简单的东西就不多啰嗦。如果有问题的话可以留言问我哈~ ,没有时间测试那么多...所以可能会有不少bug

PageView.h

//XKPageView.h

//XKPageView

//

//Created by Joueu on 14-11-26.

//

//

#ifndef __XKPageView__XKPageView__

#define __XKPageView__XKPageView__

#include "cocos2d.h"

#include "cocos-ext.h"

USING_NS_CC;

USING_NS_CC_EXT;

class XKPageView;

class XKPageViewDelegate

{

public:

virtual ~XKPageViewDelegate(){};

XKPageViewDelegate(){};

virtual Size sizeForPerPage() = 0;

virtual void pageViewDidScroll(XKPageView *pageView){};

};

class XKPageView:public ScrollView

{

public:

static XKPageView *create(Size size,XKPageViewDelegate *delegate);

virtual bool init(Size size,XKPageViewDelegate *delegate);

public:

void setPageSize(Size size);

virtual void setContentOffsetInDuration(Vec2 offset, float dt);

virtual void setContentOffset(Vec2 offset);

private:

void performedAnimatedScroll(float dt);

int current_index;

float current_offset;

//调整offset 的函数

void adjust(float offset);

Size pageSize;

CC_SYNTHESIZE(XKPageViewDelegate *, _delegate, Delegate);

public:

int pageCount;

void addPage(Node *node);

Node *getPageAtIndex(int index);

};

#endif /* defined(__XKPageView__XKPageView__) */

XKPageView.cpp

//

//XKPageView.cpp

//XKPageView

//

//Created by Joueu on 14-11-26.

//

//

#include "XKPageView.h"

#define XKPAGEVIEW_TAG 10086

XKPageView *XKPageView::create(Size size,XKPageViewDelegate *delegate)

{

XKPageView *page = new XKPageView();

if (page && page -> init(size,delegate)) {

page -> autorelease();

}else {

CC_SAFE_RELEASE(page);

}

returnpage;

}

bool XKPageView::init(Size size,XKPageViewDelegate *delegate)

{

if (!ScrollView::initWithViewSize(size)) {

return false;

}

//必须有delegate,否则断掉

CCASSERT(delegate, "delegate should not be NULL!");

setDelegate(delegate);

if (_delegate) {

//获取page的大小

pageSize = _delegate -> sizeForPerPage();

}

//init Data

pageCount = 0;

current_index = 0;

this -> setTouchEnabled(false);

auto listener = EventListenerTouchOneByOne::create();

listener -> onTouchBegan = [&](Touch *touch, Event *event){

_dragging = false;

if (_direction == ScrollView::Direction::HORIZONTAL) {

current_offset = this -> getContentOffset().x;

}else {

current_offset = this -> getContentOffset().y;

}

return true;

};

listener -> onTouchMoved = [&](Touch *touch, Event *event){

float start, end;

if (_direction == ScrollView::Direction::HORIZONTAL) {

start = touch -> getStartLocation().x;

end = touch -> getLocation().x;

}else {

start = touch -> getStartLocation().y;

end = touch -> getLocation().y;

}

float offset = end - start;

// * 2的作用是调节滚动速度,需要调滑动速度的 可以改这个值

if (_direction == ScrollView::Direction::HORIZONTAL)

this -> setContentOffset(Vec2(current_offset + offset * 2, 0));

else

this -> setContentOffset(Vec2(0, current_offset + offset * 2));

};

listener -> onTouchEnded = [&](Touch *touch, Event *event){

float start = current_offset, end;

if (_direction == ScrollView::Direction::HORIZONTAL) {

end = this -> getContentOffset().x;

}else {

end = this -> getContentOffset().y;

}

float offset = end - start;

this -> adjust(offset);

_dragging = true;

};

Director::getInstance() -> getEventDispatcher() -> addEventListenerWithSceneGraphPriority(listener, this);

return true;

}

void XKPageView::adjust(float offset)

{

Vec2 vec;

float xOrY;

if (_direction == ScrollView::Direction::HORIZONTAL) {

vec = Vec2(-( current_index * (pageSize.width)),0);

xOrY = pageSize.width;

}else {

vec = Vec2(0, -( current_index * (pageSize.height)));

xOrY = pageSize.height;

}

//小于50回到原来位置

if(abs(offset) < 50){

this -> setContentOffsetInDuration(vec,0.1f);

return;

}

int i = abs(offset / (xOrY)) + 1;

if (offset < 0) {

current_index += i;

}else {

current_index -= i;

}

if (current_index < 0) {

current_index = 0;

}else if(current_index > 10){

current_index = 10;

}

if (_direction == ScrollView::Direction::HORIZONTAL) {

vec = Vec2(-( current_index * (pageSize.width)),0);

}else {

vec = Vec2(0, -( current_index * (pageSize.height)));

}

this -> setContentOffsetInDuration(vec, 0.15f);

}

void XKPageView::setContentOffset(Vec2 offset)

{

ScrollView::setContentOffset(offset);

if (_delegate != nullptr)

{

_delegate -> pageViewDidScroll(this);

}

}

void XKPageView::setContentOffsetInDuration(Vec2 offset, float dt)

{

ScrollView::setContentOffsetInDuration(offset, dt);

this->schedule(CC_SCHEDULE_SELECTOR(XKPageView::performedAnimatedScroll));

}

void XKPageView::performedAnimatedScroll(float dt)

{

if (_dragging)

{

this->unschedule(CC_SCHEDULE_SELECTOR(XKPageView::performedAnimatedScroll));

return;

}

if (_delegate != nullptr)

{

_delegate -> pageViewDidScroll(this);

}

}

void XKPageView::addPage(Node *node)

{

if (_direction == ScrollView::Direction::HORIZONTAL) {

node -> setPosition(Point(pageCount * pageSize.width + node -> getPositionX(),node -> getPositionY()));

this -> setContentSize(Size((pageCount + 1) * pageSize.width,pageSize.height));

}else {

node -> setPosition(Point(node -> getPositionX(),pageCount * pageSize.height + node -> getPositionY()));

this -> setContentSize(Size(pageSize.width,(pageCount + 1) *pageSize.height));

}

node -> setTag(pageCount + XKPAGEVIEW_TAG);

_container -> addChild(node);

pageCount ++;

}

Node *XKPageView::getPageAtIndex(int index)

{

if (index < pageCount && index >= 0) {

return _container -> getChildByTag(index + XKPAGEVIEW_TAG);

}

returnNULL;

}

测试用的HelloWorld.h

#ifndef __HELLOWORLD_SCENE_H__

#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"

#include "cocos-ext.h"

#include "XKPageView.h"

USING_NS_CC_EXT;

class HelloWorld : public cocos2d::Layer, public XKPageViewDelegate

{

public:

// there's no 'id' in cpp, so we recommend returning the class instance pointer

static cocos2d::Scene* createScene();

// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone

virtual bool init();

// implement the "static create()" method manually

CREATE_FUNC(HelloWorld);

Layer *getContainer();

// PageViewDelegate

virtual Size sizeForPerPage();

virtual void pageViewDidScroll(XKPageView *pageView);

private:

XKPageView *pageView;

void addPages();

};

#endif // __HELLOWORLD_SCENE_H__

HelloWorld.cpp

#include "HelloWorldScene.h"

USING_NS_CC;

#define COIN_WIDTH 212

#define COIN_GAP 30

#define COIN_COUNT 11

Scene* HelloWorld::createScene()

{

// 'scene' is an autorelease object

auto scene = Scene::create();

// 'layer' is an autorelease object

auto layer = HelloWorld::create();

// add layer as a child to scene

scene->addChild(layer);

// return the scene

return scene;

}

// on "init" you need to initialize your instance

bool HelloWorld::init()

{

//////////////////////////////

// 1. super init first

if ( !Layer::init() )

{

return false;

}

Size visibleSize = Director::getInstance() -> getVisibleSize();

//XKPageView::create(可视范围, XKPageViewDelegate, container);

//auto page = XKPageView::create(Size(visibleSize.width ,COIN_WIDTH), this, this -> getContainer());

pageView = XKPageView::create(Size(visibleSize.width, COIN_WIDTH), this);

pageView -> setDirection(ScrollView::Direction::HORIZONTAL);

//XKPageView的滚动区域

//page -> setContentSize(Size((COIN_WIDTH + COIN_GAP)* COIN_COUNT ,COIN_WIDTH));

//container 定位在屏幕中间

pageView -> setPosition(Point((visibleSize.width - COIN_WIDTH) * 0.5, (visibleSize.height - COIN_WIDTH) * 0.5));

addPages();

//设置裁切为false, 这样layer 溢出pageView的Size还能显示,只是为了演示效果而已~

pageView -> setClippingToBounds(false);

this -> addChild(pageView);

/*测试功能而已*/

Node *node = pageView -> getPageAtIndex(5);

log("tag = %d",node -> getTag());

node -> setScale(1.3f);

return true;

}

void HelloWorld::addPages()

{

Size coinSize = Sprite::create("coin.png") -> getContentSize();

//11个layer 加到layer 上

for (int i = 0; i < COIN_COUNT; i++) {

auto sprite = Sprite::create("coin.png");

sprite -> setPosition(coinSize.width * 0.5, coinSize.height * 0.5);

std::string str = StringUtils::format("%d", i);

Label *label = Label::createWithSystemFont(str, "Arial", 60);

label -> setTextColor(Color4B(0,0,0,255));

Size size = sprite -> getContentSize();

label -> setPosition(size.width * 0.5, size.height * 0.5);

sprite -> addChild(label);

pageView -> addPage(sprite);

}

}

Layer *HelloWorld::getContainer()

{

auto layer = Layer::create();

Size coinSize = Sprite::create("coin.png") -> getContentSize();

//11个sprite 加到_container 上

for (int i = 0; i < COIN_COUNT; i++) {

auto sprite = Sprite::create("coin.png");

sprite -> setPosition(coinSize.width * 0.5 + i * (coinSize.width + COIN_GAP) , coinSize.height * 0.5);

layer -> addChild(sprite);

std::string str = StringUtils::format("%d", i);

Label *label = Label::createWithSystemFont(str, "Arial", 60);

label -> setTextColor(Color4B(0,0,0,255));

Size size = sprite -> getContentSize();

label -> setPosition(size.width * 0.5, size.height * 0.5);

sprite -> addChild(label);

}

return layer;

}

Size HelloWorld::sizeForPerPage()

{

//Delegate 的东西,返回每个Page 的Size

return Size(COIN_WIDTH + COIN_GAP, COIN_WIDTH);

}

void HelloWorld::pageViewDidScroll(XKPageView *pageView)

{

//监听滚动时间,可以再这里写滚动时候要添加的代码,比如缩放~

log("pageViewDidScroll");

}

我把代码和图片都放在CSDN上面了,需要的可以去下载~

http://download.csdn.net/detail/joueu/8202549

http://www.bkjia.com/Androidjc/918525.htmlwww.bkjia.comtruehttp://www.bkjia.com/Androidjc/918525.htmlTechArticle使用cocos-2dx 3.x 封装的PageView,cocos-2dxpageview 转载请注明出处 : http://helkyle.tk/cocos-2dx-3xPageView/(这是我在github 上搭的个人博客,以后的东西...

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