【cocos2d-js官方文档】十、log,cocos2d-js文档log
api改动情况,左边为新增,右边为原来的。
cc.log不变
cc.warn 新增
cc.error 新增
cc.assert <-- cc.Assert
此次改造有以下几点原因:
添加原来没有的api:cc.warn、cc.error。
修改cc.Assert名称,使其符合开发规范。
新的api的使用范例:
cc.log("this is a log");
cc.log("this is a log for %s", "Cocos2d-html5");
cc.warn("this is a waring");
cc.warn("this is a waring for %s", "Cocos2d-html5");
cc.error("this is an error");
cc.error("this is an error for %s", "Cocos2d-html5");
cc.assert(false, "this is an assert");
cc.assert(false, "this is an assert for %s", "Cocos2d-html5");
然后今后会定义出msgCode.js
cc.msgCode = {
log1 : "this is a log",
log2 : "this is a log for %s",
warn1 : "this is a waring",
warn2 : "this is a waring for %s",
error1 : "this is an error",
error2 : "this is an error for %s",
assert1 : "this is an assert",
assert2 : "this is an assert for %s",
throw1 : "this is an throw",
throw2 : "this is an throw for %s", "Cocos2d-html5"
}
这样一来可以让消息字符串等到最大程度的复用并且利于管理。
转载:http://www.douapp.com/post/2454
高一数学必修一对数比较大小:1若1<x<10,那(log以十为底的x的对数)的平方; log以十为底x的平方; lg
晕··这表示方式真蛋疼,log以十为底不就是lg么,这三个你写成(lgx)