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Cocos2d JS 之消灭星星(—) 游戏初始化场景的建立,cocos2djs
来源:互联网   发布日期:2015-09-28 15:36:34   浏览:1458次  

导读: Cocos2d JS 之消灭星星(—) 游戏初始化场景的建立,cocos2djs 消灭星星是一款经典的益智手游,出于业余爱好,在cocos code ide开发平台写一次;有关本游戏的...

Cocos2d JS 之消灭星星(—)游戏初始化场景的建立,cocos2djs

消灭星星是一款经典的益智手游,出于业余爱好,在cocos code ide开发平台写一次;有关本游戏的玩法就不说了,我们直接上代码

1 /*

2* 游戏初始化场景的建立

3*/

4 var GameInitializeScene = ccui.Layout.extend(

5 {

6size:null,

7isMusic:true,

8ctor:function()

9{

10this._super();

11this.zinit();

12this.setTopInfor();

13this.setBlinkAction();

14this.scheduleOnce(this.setGameButton, 1);//延时1s

15},

16//设置与玩家交互的按钮(新游戏、继续游戏、帮助、退出)

17setGameButton:function()

18{

19var gap = 7;

20var a = 340, b = 275, c = 210, d = 145;

21//新游戏

22var newGameBtn = new myButton(res.newgame);

23var endX = this.size.width - newGameBtn.width >> 1;

24var endY = this.size.height+100;;

25newGameBtn.name = "newGame";

26newGameBtn.x = endX;

27newGameBtn.y = endY;

28this.addChild(newGameBtn, 1);

29//action1

30var moveTo1 = cc.MoveTo.create(5, cc.p(endX, a));

31var easeOut1 = moveTo1.clone().easing(cc.easeElasticOut());

32newGameBtn.runAction(easeOut1);

33

34//继续游戏

35var continueGameBtn = new myButton(res.resume);

36continueGameBtn.name = "continueGame";

37continueGameBtn.x = endX;

38continueGameBtn.y = endY

39this.addChild(continueGameBtn, 1);

40//action2

41var moveTo2 = cc.MoveTo.create(4, cc.p(endX, b));

42var easeOut2 = moveTo2.clone().easing(cc.easeElasticOut());

43continueGameBtn.runAction(easeOut2);

44

45//帮助

46var helpGameBtn = new myButton(res.help);

47helpGameBtn.name = "helpGame";

48helpGameBtn.x = endX;

49helpGameBtn.y = endY;

50this.addChild(helpGameBtn, 1);

51//action3

52var moveTo3 = cc.MoveTo.create(3, cc.p(endX, c));

53var easeOut3 = moveTo3.clone().easing(cc.easeElasticOut());

54helpGameBtn.runAction(easeOut3);

55

56//退出

57var exitGameBtn = new myButton(res.exit);

58exitGameBtn.name = "exitGame";

59exitGameBtn.x = endX;

60exitGameBtn.y = endY;

61this.addChild(exitGameBtn, 1);

62//action4

63var moveTo4 = cc.MoveTo.create(2, cc.p(endX, d));

64var easeOut4 = moveTo4.clone().easing(cc.easeElasticOut());

65exitGameBtn.runAction(easeOut4);

66

67newGameBtn.addTouchEventListener(this.btnControlGameFunc, this);

68continueGameBtn.addTouchEventListener(this.btnControlGameFunc, this);

69helpGameBtn.addTouchEventListener(this.btnControlGameFunc, this);

70exitGameBtn.addTouchEventListener(this.btnControlGameFunc, this);

71},

72//按钮侦听函数

73btnControlGameFunc:function(target, state)

74{

75if(state == ccui.Widget.TOUCH_ENDED)//松开

76{

77switch (target.name)

78{

79case "newGame":

80cc.log("newGame");

81break;

82case "continueGame":

83cc.log("continueGame");

84break;

85case "helpGame":

86cc.log("helpGame");

87break;

88case "exitGame":

89cc.log("exitGame");

90break;

91}

92}

93},

94//设置三个Blink图片分别从屏幕左右出现动画

95setBlinkAction:function()

96{

97var blink1 = new myImage(res.blink1);

98blink1.x = -blink1.width - 20;

99blink1.y = this.size.height - blink1.height - 65;

100this.addChild(blink1, 1);

101var moveTo1 = cc.moveTo(1, cc.p((this.size.width-blink1.width)/2, blink1.y));

102blink1.runAction(moveTo1);

103

104var blink2 = new myImage(res.blink2);

105blink2.x = this.size.width + 20;

106blink2.y = blink1.y - blink2.height+40;

107this.addChild(blink2, 1);

108var moveTo2 = cc.moveTo(1, cc.p((this.size.width-blink1.width)/2 - 30, blink2.y));

109blink2.runAction(moveTo2);

110

111var blink3 = new myImage(res.blink3);

112blink3.x = blink1.x;

113blink3.y = blink2.y - blink3.height+70;

114this.addChild(blink3, 1);

115var moveTo3 = cc.moveTo(1, cc.p((this.size.width-blink1.width)/2 + 50, blink3.y));

116blink3.runAction(moveTo3);

117},

118//设置游戏初始化界面顶部显示信息(最高纪录、声音控制)

119setTopInfor:function()

120{

121var maxRecord = new myImage(res.maxrecord);

122maxRecord.x = 10;

123maxRecord.y = this.size.height - maxRecord.height - 20;

124this.addChild(maxRecord, 1);

125

126var maxScore = new myImage(res.maxscore);

127maxScore.x = maxRecord.x + maxRecord.width + 30;

128maxScore.y = maxRecord.y;

129this.addChild(maxScore, 1);

130

131var maxScoreLabel = new myText("0", white, 26);

132maxScoreLabel.x = maxScore.x+(maxScore.width - maxScoreLabel.width)/2;

133maxScoreLabel.y = maxScore.y;

134this.addChild(maxScoreLabel, 2);

135

136var laba = new myButton(res.labaok);

137laba.x = this.size.width - laba.width - 5;

138laba.y = maxScore.y;

139this.addChild(laba, 1);

140laba.addTouchEventListener(this.controlLabaFunc, this);

141},

142//喇叭控制响应侦听函数

143controlLabaFunc:function(target, state)

144{

145if(state == ccui.Widget.TOUCH_ENDED)//松开

146{

147if(this.isMusic)//设为静音

148{

149target.loadTextures(res.labano, "");

150this.isMusic = false;

151}

152else//播放音乐

153{

154target.loadTextures(res.labaok, "");

155this.isMusic = true;

156}

157}

158},

159//初始化函数

160zinit:function()

161{

162//设置布局大小

163this.size = cc.size(480, 800);

164this.setSize(this.size);

165//实例化背景图片

166var backGround = new myImage(res.mainbacktop);

167backGround.y = this.size.height - backGround.height;

168this.addChild(backGround, 0);

169var backGround1 = new myImage(res.mainbackbottom);

170this.addChild(backGround1, 0);

171}

172 });

173

174

175 GameInitializeScene.createScene = function()

176 {

177var scene = cc.Scene.create();

178var layout = new GameInitializeScene();

179scene.addChild(layout);

180return scene;

181 };/**************effect Image**********************/

http://www.bkjia.com/Androidjc/900966.htmlwww.bkjia.comtruehttp://www.bkjia.com/Androidjc/900966.htmlTechArticleCocos2d JS 之消灭星星(—) 游戏初始化场景的建立,cocos2djs 消灭星星是一款经典的益智手游,出于业余爱好,在cocos code ide开发平台写一次;有关...

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