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【独立开发者er Cocos2d-x实战 013】Cocos2dx 网络编程实战之星座运势,cocos2d-xcocos2dx
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导读:【独立开发者er Cocos2d-x实战 013】Cocos2dx 网络编程实战之星座运势,cocos2d-xcocos2dx本篇文章主要内容:jsoncpp的使用,Cocos2dx网络编程...

【独立开发者er Cocos2d-x实战 013】Cocos2dx 网络编程实战之星座运势,cocos2d-xcocos2dx

本篇文章主要内容:jsoncpp的使用,Cocos2dx网络编程,聚合数据星座运势接口使用。

1、jsoncpp使用:

jsoncpp的生成请参考博客:Jsoncpp使用详解以及链接问题解决

2、聚合数据星座运势接口使用:

我们先登上聚合数据官网,申请相关的数据后,就可以得到APPKEY等信息,调试如下:

3、Cocos2dx网络编程:源码下载请点击(源码中包括jsoncpp文件)

#include "HelloWorldScene.h"

#include "CocoStudio/GUI/UIWidgets/UIButton.h"

#include "GUI/CCControlExtension/CCControlButton.h"

#include "network/HttpResponse.h"

#include "network/HttpClient.h"

#include "cocos-ext.h"

#pragmacomment(lib, "json_vc71_libmt.lib")

#include "../jsoncpp/include/json.h"

#include<fstream>

#include <cassert>

using namespace std;

USING_NS_CC;

USING_NS_CC_EXT;

CCScene* HelloWorld::scene()

{

// 'scene' is an autorelease object

CCScene *scene = CCScene::create();

// 'layer' is an autorelease object

HelloWorld *layer = HelloWorld::create();

// add layer as a child to scene

scene->addChild(layer);

// return the scene

return scene;

}

// on "init" you need to initialize your instance

bool HelloWorld::init()

{

//////////////////////////////

// 1. super init first

if ( !CCLayer::init() )

{

return false;

}

CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();

CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

/////////////////////////////

// 2. add a menu item with "X" image, which is clicked to quit the program

//you may modify it.

// add a "close" icon to exit the progress. it's an autorelease object

CCMenuItemImage *pCloseItem = CCMenuItemImage::create(

"CloseNormal.png",

"CloseSelected.png",

this,

menu_selector(HelloWorld::Http));

pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,

origin.y + pCloseItem->getContentSize().height/2));

// create menu, it's an autorelease object

CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);

pMenu->setPosition(CCPointZero);

this->addChild(pMenu, 1);

/////////////////////////////

// 3. add your codes below...

// add a label shows "Hello World"

// create and initialize a label

CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", 24);

// position the label on the center of the screen

pLabel->setPosition(ccp(origin.x + visibleSize.width/2,

origin.y + visibleSize.height - pLabel->getContentSize().height));

// add the label as a child to this layer

this->addChild(pLabel, 1);

// add "HelloWorld" splash screen"

CCSprite* pSprite = CCSprite::create("HelloWorld.png");

// position the sprite on the center of the screen

pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

// add the sprite as a child to this layer

this->addChild(pSprite, 0);

return true;

}

void HelloWorld::menuCloseCallback(CCObject* pSender)

{

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)

CCMessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");

#else

CCDirector::sharedDirector()->end();

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

exit(0);

#endif

#endif

}

#define URLFORMAT "http://web.juhe.cn:8080/constellation/getAll?consName=%s&type=today&key=%s" //格式化URL

#define APPKEY "" //APPKEY填写你自己的APPKEY就可以使用</strong></span>

#define BAIYANGZUO "%E7%99%BD%E7%BE%8A%E5%BA%A7" //白羊座

void HelloWorld::Http(CCObject* pSender)

{

cocos2d::extension::CCHttpRequest* request = new cocos2d::extension::CCHttpRequest();

char szUrl[256] = {0};

sprintf_s(szUrl, 255, URLFORMAT, BAIYANGZUO, APPKEY);

request->setUrl(szUrl);

request->setRequestType(cocos2d::extension::CCHttpRequest::kHttpGet);

request->setResponseCallback(this, callfuncND_selector(HelloWorld::onHttpRequestCompleted));

cocos2d::extension::CCHttpClient::getInstance()->send(request);

request->release();

return;

}

void HelloWorld::onHttpRequestCompleted(cocos2d::CCNode *sender ,void *data)

{

cocos2d::extension::CCHttpResponse *response = (cocos2d::extension::CCHttpResponse*)data;

if (!response)

{

return;

}

if (0 != strlen(response->getHttpRequest()->getTag()))

{

CCLOG("%s completed", response->getHttpRequest()->getTag());

}

int statusCode = response->getResponseCode();

char statusString[64] = {};

sprintf(statusString ,"Http status code:%d ,tag = %s" ,statusCode ,response->getHttpRequest()->getTag());

CCLOG("response code:%d" ,statusCode);

if (!response->isSucceed())

{

CCLOG("response failed");

CCLOG("error buffer:%s" ,response->getErrorBuffer());

}

std::vector<char> *buffer = response->getResponseData();

printf("Http response,dump data:");

std::string result = "";

for (unsigned int i = 0; i < buffer->size(); i ++)

{

result += (*buffer)[i];

}

Json::Reader reader;

Json::Value root;

if ((!reader.parse(result, root, false)))

{

return;

}

std::string name = root["name"].asString();

std::string asString = root["summary"].asString();

CCLOG("name:%s, age:%d", name.c_str(), asString);

CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();

CCLabelTTF* pLabel = CCLabelTTF::create(name.c_str(), "Arial", 24);

// position the label on the center of the screen

pLabel->setPosition(ccp(visibleSize.width/2,

visibleSize.height/2));

// add the label as a child to this layer

this->addChild(pLabel, 1);

}

最后截图效果:

温馨提示:出现中文乱码,解决方案如下:

extension::CCHttpRequest post

加上这段代码

/*std::vector<std::string> headers;

headers.push_back("Content-Type: application/json; charset=utf-8");

request->setHeaders(headers);*/

如果没有积分,可以加入群(QQ群号:436689827)索要源码。

参考博客:

Cocos2dx 网络编程实战之星座运势

HTTP深入浅出 http请求

cocos2dx 网络编程(CCHttpRequest和CURL两个方式)

版权声明:本文为博主原创文章,未经博主允许不得转载。

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