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Android 4.2 Wifi Display之Settings源码分析(二)
来源:互联网   发布日期:2015-09-28 16:07:31   浏览:3677次  

导读:首先,回顾下应用层,当用户在搜寻完设备后,可以选择设备进行连接,当然正在进行连接或已经连接配对的设备,再次点击配置后,会弹出对话框供用户选择断开连接。packages/apps/Settin...

首先,回顾下应用层,当用户在搜寻完设备后,可以选择设备进行连接,当然正在进行连接或已经连接配对的设备,再次点击配置后,会弹出对话框供用户选择断开连接。

packages/apps/Settings/src/com/android/settings/wfd/WifiDisplaySettings.java

public boolean onPreferenceTreeClick(PreferenceScreen preferenceScreen,

Preference preference) {

if (preference instanceof WifiDisplayPreference) {

WifiDisplayPreference p = (WifiDisplayPreference)preference;

WifiDisplay display = p.getDisplay();

if (display.equals(mWifiDisplayStatus.getActiveDisplay())) {

showDisconnectDialog(display);

} else {

mDisplayManager.connectWifiDisplay(display.getDeviceAddress());

}

}

return super.onPreferenceTreeClick(preferenceScreen, preference);

}

如同设备发现的调用流程,当用户选择设备进行连接后,程序会调用DisplayManager的connectWifiDisplay()函数接口。该函数会进一步根据DisplayManagerGlobal提供的单实例对象调用AIDL提供的接口函数connectWifiDisplay(),这又是上一回已经提到过的调用模式。其实际的调用实现是Displaymanager service中提供的connectWifiDisplay()函数,

frameworks/base/services/java/com/android/server/display/DisplayManagerService.java

public void connectWifiDisplay(String address) {

if (address == null) {

throw new IllegalArgumentException("address must not be null");

}

final boolean trusted = canCallerConfigureWifiDisplay();

final long token = Binder.clearCallingIdentity();

try {

synchronized (mSyncRoot) {

if (mWifiDisplayAdapter != null) {

mWifiDisplayAdapter.requestConnectLocked(address, trusted);

}

}

} finally {

Binder.restoreCallingIdentity(token);

}

}

到此,我们容易发现连接WifiDisplay设备的函数调用流程与发现设备的流程一致,这里将不做多余解释(详见),在此会罗列出之后的基本流程。

frameworks/base/services/java/com/android/server/display/WifiDisplayAdapter.java

public void requestConnectLocked(final String address, final boolean trusted) {

if (DEBUG) {

Slog.d(TAG, "requestConnectLocked: address=" + address + ", trusted=" + trusted);

}

if (!trusted) {

synchronized (getSyncRoot()) {

if (!isRememberedDisplayLocked(address)) {//如果设备地址不在保存列表中则忽略不做处理

...

return;

}

}

}

getHandler().post(new Runnable() {

@Override

public void run() {

if (mDisplayController != null) {

mDisplayController.requestConnect(address);

}

}

});

}

frameworks/base/services/java/com/android/server/display/WifiDisplayController.java

public void requestConnect(String address) {

for (WifiP2pDevice device : mAvailableWifiDisplayPeers) {

if (device.deviceAddress.equals(address)) {

connect(device);

}

}

}

private void connect(final WifiP2pDevice device) {

if (mDesiredDevice != null

&& !mDesiredDevice.deviceAddress.equals(device.deviceAddress)) {//如果设备已经正在连接则返回

if (DEBUG) {

...

}

return;

}

if (mConnectedDevice != null

&& !mConnectedDevice.deviceAddress.equals(device.deviceAddress)

&& mDesiredDevice == null) {//如果设备已经连接则返回

if (DEBUG) {

...

}

return;

}

mDesiredDevice = device;

mConnectionRetriesLeft = CONNECT_MAX_RETRIES; //尝试连接最大次数

updateConnection();

}

接下来,我们将重点看一看updateConnection()函数,此函数是建立Wifidisplay连接,监听RTSP连接的核心实现函数。

private void updateConnection() {

//在尝试连接到新设备时,需要通知系统这里已经与旧的设备断开连接

if (mRemoteDisplay != null && mConnectedDevice != mDesiredDevice) {

...

mRemoteDisplay.dispose();//释放NativeRemoteDisplay资源停止监听

mRemoteDisplay = null;//监听返回对象置为空

mRemoteDisplayInterface = null;//监听端口置为空

mRemoteDisplayConnected = false;//连接标识为未连接

mHandler.removeCallbacks(mRtspTimeout);//将挂起的mRtspTimeout线程从消息队列中移除

setRemoteSubmixOn(false);//关闭远程混音重建模式

unadvertiseDisplay();

}

if (mConnectedDevice != null && mConnectedDevice != mDesiredDevice) {

...

unadvertiseDisplay();

final WifiP2pDevice oldDevice = mConnectedDevice;

mWifiP2pManager.removeGroup(mWifiP2pChannel, new ActionListener() {

@Override

public void onSuccess() {

...

next();

}

@Override

public void onFailure(int reason) {

...

next();

}

private void next() {

if (mConnectedDevice == oldDevice) {//确保连接设备已经不是旧的设备否则递归调用该函数

mConnectedDevice = null;

updateConnection();

}

}

});

return;

}

if (mConnectingDevice != null && mConnectingDevice != mDesiredDevice) {

...

unadvertiseDisplay();

mHandler.removeCallbacks(mConnectionTimeout);

final WifiP2pDevice oldDevice = mConnectingDevice;

mWifiP2pManager.cancelConnect(mWifiP2pChannel, new ActionListener() {//在尝试连接到新设备之前,取消正在进行的p2p连接

@Override

public void onSuccess() {

...

next();

}

@Override

public void onFailure(int reason) {

...

next();

}

private void next() {

if (mConnectingDevice == oldDevice) {

mConnectingDevice = null;

updateConnection();

}

}

});

return;

}

//如果想断开连接,则任务结束

if (mDesiredDevice == null) {

unadvertiseDisplay();

return;

}

if (mConnectedDevice == null && mConnectingDevice == null) {

Slog.i(TAG, "Connecting to Wifi display: " + mDesiredDevice.deviceName);

mConnectingDevice = mDesiredDevice;

WifiP2pConfig config = new WifiP2pConfig();

config.deviceAddress = mConnectingDevice.deviceAddress;

config.groupOwnerIntent = WifiP2pConfig.MIN_GROUP_OWNER_INTENT;

WifiDisplay display = createWifiDisplay(mConnectingDevice);

advertiseDisplay(display, null, 0, 0, 0);

final WifiP2pDevice newDevice = mDesiredDevice;

mWifiP2pManager.connect(mWifiP2pChannel, config, new ActionListener() {

//以特定的配置信息开启P2P连接,如果当前设备不是P2P组的一部分,会建立P2P小组并发起连接请求;如果当前设备是现存P2P组的一部分,则加入该组的邀请会发送至该配对设备。

@Override

public void onSuccess() {

//为了防止连接还没有建立成功,这里设定了等待处理函数,如果在定长时间内还没有接受到WIFI_P2P_CONNECTION_CHANGED_ACTION广播,则按照handleConnectionFailure(true)处理。

Slog.i(TAG, "Initiated connection to Wifi display: " + newDevice.deviceName);

mHandler.postDelayed(mConnectionTimeout, CONNECTION_TIMEOUT_SECONDS * 1000);

}

@Override

public void onFailure(int reason) {

if (mConnectingDevice == newDevice) {

Slog.i(TAG, "Failed to initiate connection to Wifi display: "

+ newDevice.deviceName + ", reason=" + reason);

mConnectingDevice = null;

handleConnectionFailure(false);

}

}

});

return;

}

// 根据连接的网络地址和端口号监听Rtsp流连接

if (mConnectedDevice != null && mRemoteDisplay == null) {

Inet4Address addr = getInterfaceAddress(mConnectedDeviceGroupInfo);

if (addr == null) {

Slog.i(TAG, "Failed to get local interface address for communicating "

+ "with Wifi display: " + mConnectedDevice.deviceName);

handleConnectionFailure(false);

return; // done

}

setRemoteSubmixOn(true);

final WifiP2pDevice oldDevice = mConnectedDevice;

final int port = getPortNumber(mConnectedDevice);

final String iface = addr.getHostAddress() + ":" + port;

mRemoteDisplayInterface = iface;

Slog.i(TAG, "Listening for RTSP connection on " + iface

+ " from Wifi display: " + mConnectedDevice.deviceName);

mRemoteDisplay = RemoteDisplay.listen(iface, new RemoteDisplay.Listener() {

//开始监听连接上的接口

@Override

public void onDisplayConnected(Surface surface,

int width, int height, int flags) {

if (mConnectedDevice == oldDevice && !mRemoteDisplayConnected) {

Slog.i(TAG, "Opened RTSP connection with Wifi display: "

+ mConnectedDevice.deviceName);

mRemoteDisplayConnected = true;

mHandler.removeCallbacks(mRtspTimeout);

final WifiDisplay display = createWifiDisplay(mConnectedDevice);

advertiseDisplay(display, surface, width, height, flags);

}

}

@Override

public void onDisplayDisconnected() {

if (mConnectedDevice == oldDevice) {

Slog.i(TAG, "Closed RTSP connection with Wifi display: "

+ mConnectedDevice.deviceName);

mHandler.removeCallbacks(mRtspTimeout);

disconnect();

}

}

@Override

public void onDisplayError(int error) {

if (mConnectedDevice == oldDevice) {

Slog.i(TAG, "Lost RTSP connection with Wifi display due to error "

+ error + ": " + mConnectedDevice.deviceName);

mHandler.removeCallbacks(mRtspTimeout);

handleConnectionFailure(false);

}

}

}, mHandler);

mHandler.postDelayed(mRtspTimeout, RTSP_TIMEOUT_SECONDS * 1000);

}

}

至此,我们已经了解了建立WifiDisplay连接的基本流程,当然可以继续向底层深入,只要用户选择尝试连接并且已经确认处于连接断开的状态,则会调用WifiP2pManager中的connect()接口函数,该函数会向Channel中发送CONNECT信号,并注册监听器监听相应结果。在进入P2pStateMachine状态机后,WifiP2pService会分为两种情况进行处理。如果当前的设备不是P2P组的成员,WifiP2pService会调用WifiNative类中的p2pConnect()函数,该函数会继续向底层调用,最终会调用wifi.cwifi_send_command()命令,把groupnegotiation请求发送至wpa_supplicant供其处理;如果这个设备已经是P2P组的成员,或者自己通过WifiNative类中的p2pGroupAdd()函数创建了一个组,那么会进入GroupCreatedState,进一步会调用WifiNative类中的p2pInvite()函数向设备发送邀请请求。具体的有关wpa_supplicant同底层驱动的交互,以及wpa_supplicant同WifiMonitor与WifiP2pService状态机之间的调用流程以后有机会再讨论。

在本文的最后,还想继续讨论一下监听RTSP连接的核心实现函数RemoteDisplay.listen(...),

frameworks/base/media/java/android/media/RemoteDisplay.java

public static RemoteDisplay listen(String iface, Listener listener, Handler handler) {

...

RemoteDisplay display = new RemoteDisplay(listener, handler);

display.startListening(iface);

return display;

}

可以看到该监听函数会调用以下函数,并把监听端口作为参数进行传递,

private void startListening(String iface) {

mPtr = nativeListen(iface);

if (mPtr == 0) {

throw new IllegalStateException("Could not start listening for "

+ "remote display connection on \"" + iface + "\"");

}

mGuard.open("dispose");

}

以上函数最终会调用JNI层的接口函数nativeListen()进行监听。至于CloseGuardmGuard.open(),不理解的话,我们就把它看作是Android提供的一种资源清理机制。

接下来,可以具体看一下RemoteDisplay在JNI层的接口实现,

frameworks/base/core/jni/android_media_RemoteDisplay.cpp

static jint nativeListen(JNIEnv* env, jobject remoteDisplayObj, jstring ifaceStr) {

ScopedUtfChars iface(env, ifaceStr);//通过智能指针的方式将string类型转化为只读的UTF chars类型

sp<IServiceManager> sm = defaultServiceManager();

sp<IMediaPlayerService> service = interface_cast<IMediaPlayerService>(

sm->getService(String16("media.player")));

//用service manager获得 media player服务的代理实例,即通过interface_cast将其转化成BpMediaPlayerService(Bridge模式)

if (service == NULL) {

ALOGE("Could not obtain IMediaPlayerService from service manager");

return 0;

}

sp<NativeRemoteDisplayClient> client(new NativeRemoteDisplayClient(env, remoteDisplayObj));

sp<IRemoteDisplay> display = service->listenForRemoteDisplay(

client, String8(iface.c_str()));

//调用BpMediaPlayerService提供的接口函数,与服务端BnMediaPlayerService进行通讯

if (display == NULL) {

ALOGE("Media player service rejected request to listen for remote display '%s'.",

iface.c_str());

return 0;

}

NativeRemoteDisplay* wrapper = new NativeRemoteDisplay(display, client);

return reinterpret_cast<jint>(wrapper);

}

这里采用了Binder通信机制,BpMediaPlayerService继承BpInterface<IMediaPlayerService>作为代理端,采用Bridge模式调用listenForRemoteDisplay()接口函数将上层的监听接口以及实例化的NativeRemoteDisplayClient代理对象传递至服务端BnMediaPlayerService进行处理。

/frameworks/av/media/libmedia/IMediaPlayerService.cpp

class BpMediaPlayerService: public BpInterface<IMediaPlayerService>

{

public:

virtual sp<IRemoteDisplay> listenForRemoteDisplay(const sp<IRemoteDisplayClient>& client,

const String8& iface)

{

Parcel data, reply;

data.writeInterfaceToken(IMediaPlayerService::getInterfaceDescriptor());

data.writeStrongBinder(client->asBinder());

data.writeString8(iface);

remote()->transact(LISTEN_FOR_REMOTE_DISPLAY, data, &reply);//向服务端BnMediaPlayerService发送LISTEN_FOR_REMOTE_DISPLAY 处理命令

return interface_cast<IRemoteDisplay>(reply.readStrongBinder());

}

};

进一步可以看到,NativeRemoteDisplayClient继承于BnRemoteDisplayClient,其实这是IRemoteDisplayClient接口的服务端实现。该类提供了三个接口函数onDisplayConnected()、onDisplayDisconnected()、onDisplayError()是frameworks/base/media/java/android/media/RemoteDisplay.java中RemoteDisplay.Listener{}的三个监听函数在JNI层的实现,特别的,对于onDisplayConnected()函数而言,调用android_view_Surface_createFromISurfaceTexture()函数创建surfaceObj并将其向RemoteDisplay中注册的监听线程传递并进行回调。

frameworks/base/core/jni/android_media_RemoteDisplay.cpp

virtual void onDisplayConnected(const sp<ISurfaceTexture>& surfaceTexture,

uint32_t width, uint32_t height, uint32_t flags) {

JNIEnv* env = AndroidRuntime::getJNIEnv();

jobject surfaceObj = android_view_Surface_createFromISurfaceTexture(env, surfaceTexture);

//跟据当前获取的media server的surface texture来创建Surface对象

if (surfaceObj == NULL) {

...

return;

}

env->CallVoidMethod(mRemoteDisplayObjGlobal,

gRemoteDisplayClassInfo.notifyDisplayConnected,

surfaceObj, width, height, flags);//将Suface对象作为参数传递至notifyDisplayConnected函数用于监听函数的回调

env->DeleteLocalRef(surfaceObj);

checkAndClearExceptionFromCallback(env, "notifyDisplayConnected");

}

接下来,我们继续来看服务端BnMediaPlayerService的实现,其中onTransact函数用于接收来自BpMediaPlayerService发送的命令,如果命令为LISTEN_FOR_REMOTE_DISPLAY,则会读取相应数据并作为参数进行传递。这里的listenForRemoteDisplay()函数是纯虚函数,其实现是由派生类MediaPlayerService来完成的。

status_t BnMediaPlayerService::onTransact(

uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)

{

switch (code) {

case LISTEN_FOR_REMOTE_DISPLAY: {

CHECK_INTERFACE(IMediaPlayerService, data, reply);

sp<IRemoteDisplayClient> client(

interface_cast<IRemoteDisplayClient>(data.readStrongBinder()));

String8 iface(data.readString8());

sp<IRemoteDisplay> display(listenForRemoteDisplay(client, iface));//调用纯虚函数接口,运行时实际调用派生类MediaPlayerService的函数实现

reply->writeStrongBinder(display->asBinder());

return NO_ERROR;

} break;

default:

return BBinder::onTransact(code, data, reply, flags);

}

}

最后,来看一看该函数的实际实现,

frameworks/av/media/libmediaplayerservice/MediaPlayerService.cpp

sp<IRemoteDisplay> MediaPlayerService::listenForRemoteDisplay(

const sp<IRemoteDisplayClient>& client, const String8& iface) {

if (!checkPermission("android.permission.CONTROL_WIFI_DISPLAY")) {

//检查是否有WIFI Display权限

return NULL;

}

return new RemoteDisplay(client, iface.string());//直接调用 RemoteDisplay构造函数来开启Wifi display source端

}

其中,RemoteDisplay继承于BnRemoteDisplay,也采取了Binder通信机制,代理端BpRemoteDisplay与服务端BnRemoteDisplay的接口实现详见frameworks/av/media/libmedia/IRemoteDisplay.cpp。这里,值得一提的是,函数listenForRemoteDisplay()假设在同一时刻连接到指定网络端口iface的remotedisplay设备最多只有一个。换句话说,在同一时刻只有一个设备能作为WifiDisplay source端设备进行播放。

最后,我们来看一看开启Wifidisplay source端的这个构造函数,

frameworks/av/media/libmediaplayerservice/RemoteDisplay.cpp

RemoteDisplay::RemoteDisplay(

const sp<IRemoteDisplayClient> &client, const char *iface)

: mLooper(new ALooper),

mNetSession(new ANetworkSession),

mSource(new WifiDisplaySource(mNetSession, client)) {

mLooper->setName("wfd_looper");

mLooper->registerHandler(mSource);//注册了Wifi display 处理线程

mNetSession->start();//初始化数据管道,启动NetworkThread线程,进入threadLoop中监听数据流变化等待处理

mLooper->start();//开启消息处理管理线程

mSource->start(iface);//将网络端口作为消息载体进行传递处理,并等待响应结果,完成与Wifi Display source端开启播放的相关工作

}

其中mLooper,mNetSession, mSource分别为sp<ALooper>mLooper,sp<ANetworkSession>mNetSession以及sp<WifiDisplaySource>mSource等三个强指针,对强指针概念不清的请见此。此处是利用构造函数的初始化列表将这三个强指针指向这三个new出来的对象。之后便是利用这三个指针,调用类中的方法以开启Wifidisplay source端进行播放。这里,ALooper是关于线程以及消息队列等待处理管理相关的一个类。ANetworkSessions是管理所有与数据报文和数据流相关socket的一个单线程帮助类。在此处,该类负责管理与WifiDisplay播放相关的socket,其中相关的数据传递和消息返回通过AMessage类对象和方法进行。WifiDisplaySource光看命名就知道,其主要负责WifiDisplaysource端的开启关闭,以及与其相关的建立Rtsp服务器,管理所有支持的协议连接、数据流传递以及各个状态之间转换处理等内容。此外,该类还定义了关闭WifiDisplay source端,停止相关线程、关闭socket以及释放资源等内容。

至此,有关WifiDisplay设备连接和建立数据流的流程已经交代清楚了,可以看到应用层建立的连接是与source端相关的。Sink端的主程序在frameworks/av/media/libstagefright/wifi-display/wfd.cpp中,与sink端实现相关的程序在frameworks/av/media/libstagefright/wifi-display/sink目录下面。关于source如何建立rtsp连接,开始通信,各个状态之间的转换以及与sink端的交互将在下回介绍。

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