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android 拍照 Camera类 使用照相机进行拍照 翻译
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导读:android.hardware.Camera The Camera class is used to set image capture settings, start/stop preview, snap pictures, and retrieve frames for encoding for video. This class is a client for the Camera service, which manages the actual camera h...

android.hardware.Camera

The Camera class is used to set image capture settings, start/stop preview, snap pictures, and retrieve frames for encoding for video. This class is a client for the Camera service, which manages the actual camera hardware.

权限AndroidManifest.xml:

下面写上:

如果涉及到存储,则还应当添加:

To take pictures with this class, use the following steps:

获取个Camera实例 open(int).获取已经存在(默认)的设置 getParameters().如果必要,可以修改返回的 Camera.Parameters 对象 and 调用setParameters(Camera.Parameters).如果需要,也可以调用 setDisplayOrientation(int).重要: 传递一个完全初始化后的 SurfaceHolder 到setPreviewDisplay(SurfaceHolder). Without a surface, the camera will be unable to start the preview.重要: 调用startPreview() 更新预览界面,预览必须在你拍照之前启动。 当你想要的时候,调用takePicture(Camera.ShutterCallback, Camera.PictureCallback, Camera.PictureCallback, Camera.PictureCallback) 来捕获一张照片.等待 回调函数提供实际的图像数据。 照完之后,预览显示将会停止。如果想照更多的照片,请再次调用 startPreview() .调用 stopPreview() 来通知更新预览界面。重要: 调用release() 来释放相机,让其他应用程序使用. 应用程序应该用onPause() (and re-open() it inonResume())来立即释放相机.

To quickly switch to video recording mode, use these steps:

Obtain and initialize a Camera and start preview as described above. Call unlock() to allow the media process to access the camera.Pass the camera to setCamera(Camera). SeeMediaRecorder information about video recording.When finished recording, call reconnect() to re-acquire and re-lock the camera.If desired, restart preview and take more photos or videos. Call stopPreview() andrelease() as described above.

This class is not thread-safe, and is meant for use from one event thread. Most long-running operations (preview, focus, photo capture, etc) happen asynchronously and invoke callbacks as necessary. Callbacks will be invoked on the event thread open(int) was called from. This class's methods must never be called from multiple threads at once.

这个类不是线程安全的,并且是供一个事件线程使用。最长时间运行的操作(预览,对焦,照片拍摄等)发生 异步调用的回调是必要的。回调将在事件线程open(int)被调用后被调用。这个类的方法,绝不能从多个线程立即调用。

Caution: Different Android-powered devices may have different hardware specifications, such as megapixel ratings and auto-focus capabilities. In order for your application to be compatible with more devices, you should not make assumptions about the device camera specifications.

注意:不同版本的Android手机可能有不同的硬件规格,如像素的分级和自动对焦功能。为了让您的应用程序能与更多的设备兼容,你不应该做出有关该设备的摄像头规格的假设。

Public Methods公共

final void

addCallbackBuffer(byte[] callbackBuffer) Adds a pre-allocated buffer to the preview callback buffer queue.

final void

autoFocus(Camera.AutoFocusCallback cb) Starts camera auto-focus and registers a callback function to run when the camera is focused.

final void

cancelAutoFocus() Cancels any auto-focus function in progress.

final boolean

enableShutterSound(boolean enabled)

Enable or disable the default shutter sound when taking a picture.拍摄时启用或禁用默认的快门声。

static void

getCameraInfo(int cameraId, Camera.CameraInfo cameraInfo) Returns the information about a particular camera.

static int

getNumberOfCameras() Returns the number of physical cameras available on this device.返回物理相机在此设备上可用的数目

Camera.Parameters

getParameters() Returns the current settings for this Camera service.

final void

lock() Re-locks the camera to prevent other processes from accessing it.重新锁定摄像头,以防止其他进程访问它。

static Camera

open(int cameraId) Creates a new Camera object to access a particular hardware camera.创建一个新的Camera对象来访问一个特定的硬件摄像头。

static Camera

open() Creates a new Camera object to access the first back-facing camera on the device.创建一个新的Camera对象访问设备上的第一个背置摄像头。

final void

reconnect() Reconnects to the camera service after another process used it.在另一个进程使用它后重新连接到相机服务

final void

release() Disconnects and releases the Camera object resources.

void

setAutoFocusMoveCallback(Camera.AutoFocusMoveCallback cb) Sets camera auto-focus move callback.

final void

setDisplayOrientation(int degrees) Set the clockwise rotation of preview display in degrees.使用度数顺时针旋转预览显示

final void

setErrorCallback(Camera.ErrorCallback cb) Registers a callback to be invoked when an error occurs.

final void

setFaceDetectionListener(Camera.FaceDetectionListener listener) Registers a listener to be notified about the faces detected in the preview frame.

final void

setOneShotPreviewCallback(Camera.PreviewCallback cb)

Installs a callback to be invoked for the next preview frame in addition to displaying it on the screen.

void

setParameters(Camera.Parameters params) Changes the settings for this Camera service.

final void

setPreviewCallback(Camera.PreviewCallback cb)

Installs a callback to be invoked for every preview frame in addition to displaying them on the screen.

final void

setPreviewCallbackWithBuffer(Camera.PreviewCallback cb)

Installs a callback to be invoked for every preview frame, using buffers supplied with addCallbackBuffer(byte[]), in addition to displaying them on the screen.

final void

setPreviewDisplay(SurfaceHolder holder) Sets the Surface to be used for live preview.

final void

setPreviewTexture(SurfaceTexture surfaceTexture) Sets the SurfaceTexture to be used for live preview.

final void

setZoomChangeListener(Camera.OnZoomChangeListener listener) Registers a listener to be notified when the zoom value is updated by the camera driver during smooth zoom.

final void

startFaceDetection() Starts the face detection. 启动人脸检测。 照相时显示的那个小框框

final void

startPreview() Starts capturing and drawing preview frames to the screen.

final void

startSmoothZoom(int value) Zooms to the requested value smoothly.

final void

stopFaceDetection() Stops the face detection.

final void

stopPreview() Stops capturing and drawing preview frames to the surface, and resets the camera for a future call to startPreview().

final void

stopSmoothZoom() Stops the smooth zoom.

final void

takePicture(Camera.ShutterCallback shutter, Camera.PictureCallback raw, Camera.PictureCallback jpeg) Equivalent to takePicture(shutter, raw, null, jpeg). 相当于

final void

takePicture(Camera.ShutterCallback shutter, Camera.PictureCallback raw, Camera.PictureCallback postview, Camera.PictureCallback jpeg) Equivalent to takePicture(shutter, raw, null, jpeg).

final void

unlock() Unlocks the camera to allow another process to access it.解锁摄像头,让另一个进程访问它。

Constants

public static final String ACTION_NEW_PICTURE

Added in API level 14

Broadcast Action: A new picture is taken by the camera, and the entry of the picture has been added to the media store. getData() is URI of the picture.

Constant Value: android.hardware.action.NEW_PICTURE

public static final String ACTION_NEW_VIDEO

Added in API level 14

Broadcast Action: A new video is recorded by the camera, and the entry of the video has been added to the media store. getData() is URI of the video.

Constant Value: android.hardware.action.NEW_VIDEO

public static final int CAMERA_ERROR_SERVER_DIED

Added in API level 1

Media server died. In this case, the application must release the Camera object and instantiate a new one.

See Also

Camera.ErrorCallback Constant Value: 100 (0x00000064)

public static final int CAMERA_ERROR_UNKNOWN

Added in API level 1

Unspecified camera error.

See Also

Camera.ErrorCallback Constant Value: 1 (0x00000001)

Public Methods

public final void addCallbackBuffer (byte[] callbackBuffer)

Added in API level 8

Adds a pre-allocated buffer to the preview callback buffer queue. Applications can add one or more buffers to the queue. When a preview frame arrives and there is still at least one available buffer, the buffer will be used and removed from the queue. Then preview callback is invoked with the buffer. If a frame arrives and there is no buffer left, the frame is discarded. Applications should add buffers back when they finish processing the data in them.

For formats besides YV12, the size of the buffer is determined by multiplying the preview image width, height, and bytes per pixel. The width and height can be read from getPreviewSize(). Bytes per pixel can be computed from getBitsPerPixel(int) / 8, using the image format from getPreviewFormat().

If using the YV12 format, the size can be calculated using the equations listed in setPreviewFormat(int).

This method is only necessary when setPreviewCallbackWithBuffer(PreviewCallback) is used. When setPreviewCallback(PreviewCallback) or setOneShotPreviewCallback(PreviewCallback) are used, buffers are automatically allocated. When a supplied buffer is too small to hold the preview frame data, preview callback will return null and the buffer will be removed from the buffer queue.

Parameters

callbackBuffer

the buffer to add to the queue. The size of the buffer must match the values described above.

See Also

setPreviewCallbackWithBuffer(PreviewCallback)

public final void autoFocus (Camera.AutoFocusCallback cb)

Added in API level 1

Starts camera auto-focus and registers a callback function to run when the camera is focused. This method is only valid when preview is active (between startPreview() and before stopPreview()).

Callers should check getFocusMode() to determine if this method should be called. If the camera does not support auto-focus, it is a no-op and onAutoFocus(boolean, Camera) callback will be called immediately.

If your application should not be installed on devices without auto-focus, you must declare that your application uses auto-focus with themanifest element.

If the current flash mode is not FLASH_MODE_OFF, flash may be fired during auto-focus, depending on the driver and camera hardware.

Auto-exposure lock getAutoExposureLock() and auto-white balance locks getAutoWhiteBalanceLock() do not change during and after autofocus. But auto-focus routine may stop auto-exposure and auto-white balance transiently during focusing.

Stopping preview with stopPreview(), or triggering still image capture with takePicture(Camera.ShutterCallback, Camera.PictureCallback, Camera.PictureCallback), will not change the the focus position. Applications must call cancelAutoFocus to reset the focus.

If autofocus is successful, consider using MediaActionSound to properly play back an autofocus success sound to the user.

Parameters

cb

the callback to run

See Also

cancelAutoFocus()setAutoExposureLock(boolean)setAutoWhiteBalanceLock(boolean)MediaActionSound

public final void cancelAutoFocus ()

Added in API level 5

Cancels any auto-focus function in progress. Whether or not auto-focus is currently in progress, this function will return the focus position to the default. If the camera does not support auto-focus, this is a no-op.

See Also

autoFocus(Camera.AutoFocusCallback)

public final boolean enableShutterSound (boolean enabled)

Added in API level 17

Enable or disable the default shutter sound when taking a picture.

By default, the camera plays the system-defined camera shutter sound whentakePicture(Camera.ShutterCallback, Camera.PictureCallback, Camera.PictureCallback) is called. Using this method, the shutter sound can be disabled. It is strongly recommended that an alternative shutter sound is played in the Camera.ShutterCallback when the system shutter sound is disabled.

Note that devices may not always allow disabling the camera shutter sound. If the shutter sound state cannot be set to the desired value, this method will return false. canDisableShutterSound can be used to determine whether the device will allow the shutter sound to be disabled.

Parameters

enabled

whether the camera should play the system shutter sound when takePicture is called.

Returns

true if the shutter sound state was successfully changed.false if the shutter sound state could not be changed. true is also returned if shutter sound playback is already set to the requested state.

See Also

takePicture(Camera.ShutterCallback, Camera.PictureCallback, Camera.PictureCallback)canDisableShutterSoundCamera.ShutterCallback

public static void getCameraInfo (int cameraId, Camera.CameraInfo cameraInfo)

Added in API level 9

Returns the information about a particular camera. If getNumberOfCameras() returns N, the valid id is 0 to N-1.

public static int getNumberOfCameras ()

Added in API level 9

Returns the number of physical cameras available on this device.

public Camera.Parameters getParameters ()

Added in API level 1

Returns the current settings for this Camera service. If modifications are made to the returned Parameters, they must be passed to setParameters(Camera.Parameters) to take effect.

See Also

setParameters(Camera.Parameters)

public final void lock ()

Added in API level 5

Re-locks the camera to prevent other processes from accessing it. Camera objects are locked by default unless unlock() is called. Normally reconnect() is used instead.

Since API level 14, camera is automatically locked for applications in start(). Applications can use the camera (ex: zoom) after recording starts. There is no need to call this after recording starts or stops.

If you are not recording video, you probably do not need this method.

Throws

RuntimeException

if the camera cannot be re-locked (for example, if the camera is still in use by another process).

public static Camera open (int cameraId)

Added in API level 9

Creates a new Camera object to access a particular hardware camera. If the same camera is opened by other applications, this will throw a RuntimeException.

You must call release() when you are done using the camera, otherwise it will remain locked and be unavailable to other applications.

Your application should only have one Camera object active at a time for a particular hardware camera.

Callbacks from other methods are delivered to the event loop of the thread which called open(). If this thread has no event loop, then callbacks are delivered to the main application event loop. If there is no main application event loop, callbacks are not delivered.

Caution: On some devices, this method may take a long time to complete. It is best to call this method from a worker thread (possibly using AsyncTask) to avoid blocking the main application UI thread.

Parameters

cameraId

the hardware camera to access, between 0 and getNumberOfCameras()-1.

Returns

a new Camera object, connected, locked and ready for use.

Throws

RuntimeException

if opening the camera fails (for example, if the camera is in use by another process or device policy manager has disabled the camera).

See Also

getCameraDisabled(android.content.ComponentName)

public static Camera open ()

Added in API level 1

Creates a new Camera object to access the first back-facing camera on the device. If the device does not have a back-facing camera, this returns null.

See Also

open(int)

public final void reconnect ()

Added in API level 8

Reconnects to the camera service after another process used it. After unlock() is called, another process may use the camera; when the process is done, you must reconnect to the camera, which will re-acquire the lock and allow you to continue using the camera.

Since API level 14, camera is automatically locked for applications in start(). Applications can use the camera (ex: zoom) after recording starts. There is no need to call this after recording starts or stops.

If you are not recording video, you probably do not need this method.

Throws

IOException

if a connection cannot be re-established (for example, if the camera is still in use by another process).

public final void release ()

Added in API level 1

Disconnects and releases the Camera object resources.

You must call this as soon as you're done with the Camera object.

public void setAutoFocusMoveCallback (Camera.AutoFocusMoveCallback cb)

Added in API level 16

Sets camera auto-focus move callback.

Parameters

cb

the callback to run

public final void setDisplayOrientation (int degrees)

Added in API level 8

Set the clockwise rotation of preview display in degrees. This affects the preview frames and the picture displayed after snapshot. This method is useful for portrait mode applications. Note that preview display of front-facing cameras is flipped horizontally before the rotation, that is, the image is reflected along the central vertical axis of the camera sensor. So the users can see themselves as looking into a mirror.

This does not affect the order of byte array passed in onPreviewFrame(byte[], Camera), JPEG pictures, or recorded videos. This method is not allowed to be called during preview.

If you want to make the camera image show in the same orientation as the display, you can use the following code.

public static void setCameraDisplayOrientation(Activity activity,

int cameraId, android.hardware.Camera camera) {

android.hardware.Camera.CameraInfo info =

new android.hardware.Camera.CameraInfo();

android.hardware.Camera.getCameraInfo(cameraId, info);

int rotation = activity.getWindowManager().getDefaultDisplay()

.getRotation();

int degrees = 0;

switch (rotation) {

case Surface.ROTATION_0: degrees = 0; break;

case Surface.ROTATION_90: degrees = 90; break;

case Surface.ROTATION_180: degrees = 180; break;

case Surface.ROTATION_270: degrees = 270; break;

}

int result;

if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) {

result = (info.orientation + degrees) % 360;

result = (360 - result) % 360;// compensate the mirror

} else {// back-facing

result = (info.orientation - degrees + 360) % 360;

}

camera.setDisplayOrientation(result);

}

Starting from API level 14, this method can be called when preview is active.

Parameters

degrees

the angle that the picture will be rotated clockwise. Valid values are 0, 90, 180, and 270. The starting position is 0 (landscape).

See Also

setPreviewDisplay(SurfaceHolder)

public final void setErrorCallback (Camera.ErrorCallback cb)

Added in API level 1

Registers a callback to be invoked when an error occurs.

Parameters

cb

The callback to run

public final void setFaceDetectionListener (Camera.FaceDetectionListener listener)

Added in API level 14

Registers a listener to be notified about the faces detected in the preview frame.

Parameters

listener

the listener to notify

See Also

startFaceDetection()

public final void setOneShotPreviewCallback (Camera.PreviewCallback cb)

Added in API level 3

Installs a callback to be invoked for the next preview frame in addition to displaying it on the screen. After one invocation, the callback is cleared. This method can be called any time, even when preview is live. Any other preview callbacks are overridden.

If you are using the preview data to create video or still images, strongly consider using MediaActionSound to properly indicate image capture or recording start/stop to the user.

Parameters

cb

a callback object that receives a copy of the next preview frame, or null to stop receiving callbacks.

See Also

MediaActionSound

public void setParameters (Camera.Parameters params)

Added in API level 1

Changes the settings for this Camera service.

Parameters

params

the Parameters to use for this Camera service

Throws

RuntimeException

if any parameter is invalid or not supported.

See Also

getParameters()

public final void setPreviewCallback (Camera.PreviewCallback cb)

Added in API level 1

Installs a callback to be invoked for every preview frame in addition to displaying them on the screen. The callback will be repeatedly called for as long as preview is active. This method can be called at any time, even while preview is live. Any other preview callbacks are overridden.

If you are using the preview data to create video or still images, strongly consider using MediaActionSound to properly indicate image capture or recording start/stop to the user.

Parameters

cb

a callback object that receives a copy of each preview frame, or null to stop receiving callbacks.

See Also

MediaActionSound

public final void setPreviewCallbackWithBuffer (Camera.PreviewCallback cb)

Added in API level 8

Installs a callback to be invoked for every preview frame, using buffers supplied with addCallbackBuffer(byte[]), in addition to displaying them on the screen. The callback will be repeatedly called for as long as preview is active and buffers are available. Any other preview callbacks are overridden.

The purpose of this method is to improve preview efficiency and frame rate by allowing preview frame memory reuse. You must call addCallbackBuffer(byte[]) at some point -- before or after calling this method -- or no callbacks will received.

The buffer queue will be cleared if this method is called with a null callback, setPreviewCallback(Camera.PreviewCallback) is called, or setOneShotPreviewCallback(Camera.PreviewCallback) is called.

If you are using the preview data to create video or still images, strongly consider using MediaActionSound to properly indicate image capture or recording start/stop to the user.

Parameters

cb

a callback object that receives a copy of the preview frame, or null to stop receiving callbacks and clear the buffer queue.

See Also

addCallbackBuffer(byte[])MediaActionSound

public final void setPreviewDisplay (SurfaceHolder holder)

Added in API level 1

Sets the Surface to be used for live preview. Either a surface or surface texture is necessary for preview, and preview is necessary to take pictures. The same surface can be re-set without harm. Setting a preview surface will un-set any preview surface texture that was set via setPreviewTexture(SurfaceTexture).

The SurfaceHolder must already contain a surface when this method is called. If you are using SurfaceView, you will need to register a SurfaceHolder.Callback with addCallback(SurfaceHolder.Callback) and wait for surfaceCreated(SurfaceHolder) before calling setPreviewDisplay() or starting preview.

This method must be called before startPreview(). The one exception is that if the preview surface is not set (or set to null) before startPreview() is called, then this method may be called once with a non-null parameter to set the preview surface. (This allows camera setup and surface creation to happen in parallel, saving time.) The preview surface may not otherwise change while preview is running.

Parameters

holder

containing the Surface on which to place the preview, or null to remove the preview surface

Throws

IOException

if the method fails (for example, if the surface is unavailable or unsuitable).

public final void setPreviewTexture (SurfaceTexture surfaceTexture)

Added in API level 11

Sets the SurfaceTexture to be used for live preview. Either a surface or surface texture is necessary for preview, and preview is necessary to take pictures. The same surface texture can be re-set without harm. Setting a preview surface texture will un-set any preview surface that was set via setPreviewDisplay(SurfaceHolder).

This method must be called before startPreview(). The one exception is that if the preview surface texture is not set (or set to null) before startPreview() is called, then this method may be called once with a non-null parameter to set the preview surface. (This allows camera setup and surface creation to happen in parallel, saving time.) The preview surface texture may not otherwise change while preview is running.

The timestamps provided by getTimestamp() for a SurfaceTexture set as the preview texture have an unspecified zero point, and cannot be directly compared between different cameras or different instances of the same camera, or across multiple runs of the same program.

If you are using the preview data to create video or still images, strongly consider using MediaActionSound to properly indicate image capture or recording start/stop to the user.

Parameters

surfaceTexture

the SurfaceTexture to which the preview images are to be sent or null to remove the current preview surface texture

Throws

IOException

if the method fails (for example, if the surface texture is unavailable or unsuitable).

See Also

MediaActionSoundSurfaceTextureTextureView

public final void setZoomChangeListener (Camera.OnZoomChangeListener listener)

Added in API level 8

Registers a listener to be notified when the zoom value is updated by the camera driver during smooth zoom.

Parameters

listener

the listener to notify

See Also

startSmoothZoom(int)

public final void startFaceDetection ()

Added in API level 14

Starts the face detection. This should be called after preview is started. The camera will notify Camera.FaceDetectionListener of the detected faces in the preview frame. The detected faces may be the same as the previous ones. Applications should call stopFaceDetection() to stop the face detection. This method is supported if getMaxNumDetectedFaces() returns a number larger than 0. If the face detection has started, apps should not call this again.

When the face detection is running, setWhiteBalance(String), setFocusAreas(List), and setMeteringAreas(List) have no effect. The camera uses the detected faces to do auto-white balance, auto exposure, and autofocus.

If the apps call autoFocus(AutoFocusCallback), the camera will stop sending face callbacks. The last face callback indicates the areas used to do autofocus. After focus completes, face detection will resume sending face callbacks. If the apps call cancelAutoFocus(), the face callbacks will also resume.

After calling takePicture(Camera.ShutterCallback, Camera.PictureCallback, Camera.PictureCallback) or stopPreview(), and then resuming preview with startPreview(), the apps should call this method again to resume face detection.

Throws

IllegalArgumentException

if the face detection is unsupported.

RuntimeException

if the method fails or the face detection is already running.

See Also

Camera.FaceDetectionListenerstopFaceDetection()getMaxNumDetectedFaces()

public final void startPreview ()

Added in API level 1

Starts capturing and drawing preview frames to the screen. Preview will not actually start until a surface is supplied with setPreviewDisplay(SurfaceHolder) or setPreviewTexture(SurfaceTexture).

If setPreviewCallback(Camera.PreviewCallback), setOneShotPreviewCallback(Camera.PreviewCallback), or setPreviewCallbackWithBuffer(Camera.PreviewCallback) were called, onPreviewFrame(byte[], Camera) will be called when preview data becomes available.

public final void startSmoothZoom (int value)

Added in API level 8

Zooms to the requested value smoothly. The driver will notify Camera.OnZoomChangeListener of the zoom value and whether zoom is stopped at the time. For example, suppose the current zoom is 0 and startSmoothZoom is called with value 3. The onZoomChange(int, boolean, Camera) method will be called three times with zoom values 1, 2, and 3. Applications can call stopSmoothZoom() to stop the zoom earlier. Applications should not call startSmoothZoom again or change the zoom value before zoom stops. If the supplied zoom value equals to the current zoom value, no zoom callback will be generated. This method is supported if isSmoothZoomSupported() returns true.

Parameters

value

zoom value. The valid range is 0 to getMaxZoom().

Throws

IllegalArgumentException

if the zoom value is invalid.

RuntimeException

if the method fails.

See Also

setZoomChangeListener(OnZoomChangeListener)

public final void stopFaceDetection ()

Added in API level 14

Stops the face detection.

See Also

startFaceDetection()

public final void stopPreview ()

Added in API level 1

Stops capturing and drawing preview frames to the surface, and resets the camera for a future call to startPreview().

public final void stopSmoothZoom ()

Added in API level 8

Stops the smooth zoom. Applications should wait for the Camera.OnZoomChangeListener to know when the zoom is actually stopped. This method is supported if isSmoothZoomSupported() is true.

Throws

RuntimeException

if the method fails.

public final void takePicture (Camera.ShutterCallback shutter, Camera.PictureCallback raw, Camera.PictureCallback jpeg)

Added in API level 1

Equivalent to takePicture(shutter, raw, null, jpeg).

See Also

takePicture(ShutterCallback, PictureCallback, PictureCallback, PictureCallback)

public final void takePicture (Camera.ShutterCallback shutter, Camera.PictureCallback raw, Camera.PictureCallback postview, Camera.PictureCallback jpeg)

Added in API level 5

Triggers an asynchronous image capture. The camera service will initiate a series of callbacks to the application as the image capture progresses. The shutter callback occurs after the image is captured. This can be used to trigger a sound to let the user know that image has been captured. The raw callback occurs when the raw image data is available (NOTE: the data will be null if there is no raw image callback buffer available or the raw image callback buffer is not large enough to hold the raw image). The postview callback occurs when a scaled, fully processed postview image is available (NOTE: not all hardware supports this). The jpeg callback occurs when the compressed image is available. If the application does not need a particular callback, a null can be passed instead of a callback method.

This method is only valid when preview is active (after startPreview()). Preview will be stopped after the image is taken; callers must call startPreview() again if they want to re-start preview or take more pictures. This should not be called between start() and stop().

After calling this method, you must not call startPreview() or take another picture until the JPEG callback has returned.

Parameters

shutter

the callback for image capture moment, or null

raw

the callback for raw (uncompressed) image data, or null

postview

callback with postview image data, may be null

jpeg

the callback for JPEG image data, or null

public final void unlock ()

Added in API level 5

Unlocks the camera to allow another process to access it. Normally, the camera is locked to the process with an active Camera object until release() is called. To allow rapid handoff between processes, you can call this method to release the camera temporarily for another process to use; once the other process is done you can call reconnect() to reclaim the camera.

This must be done before calling setCamera(Camera). This cannot be called after recording starts.

If you are not recording video, you probably do not need this method.

Throws

RuntimeException

if the camera cannot be unlocked.

Protected Methods

protected void finalize ()

Added in API level 1

Invoked when the garbage collector has detected that this instance is no longer reachable. The default implementation does nothing, but this method can be overridden to free resources.

Note that objects that override finalize are significantly more expensive than objects that don't. Finalizers may be run a long time after the object is no longer reachable, depending on memory pressure, so it's a bad idea to rely on them for cleanup. Note also that finalizers are run on a single VM-wide finalizer thread, so doing blocking work in a finalizer is a bad idea. A finalizer is usually only necessary for a class that has a native peer and needs to call a native method to destroy that peer. Even then, it's better to provide an explicit close method (and implement Closeable), and insist that callers manually dispose of instances. This works well for something like files, but less well for something like a BigInteger where typical calling code would have to deal with lots of temporaries. Unfortunately, code that creates lots of temporaries is the worst kind of code from the point of view of the single finalizer thread.

If you must use finalizers, consider at least providing your ownReferenceQueue and having your own thread process that queue.

Unlike constructors, finalizers are not automatically chained. You are responsible for calling super.finalize() yourself.

Uncaught exceptions thrown by finalizers are ignored and do not terminate the finalizer thread. See Effective Java Item 7, Avoid finalizers for more.

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