using UnityEngine;
using System.Collections;
public class test : MonoBehaviour {
public GUISkin MenuGUIskins;
publicCamera camera1;
publicCamera camera0;
void Start () {}
void Update () {}
void OnGUI () {
GUI.skin=MenuGUIskins;
if(GUI.Button(new Rect(100, 0,190,60),"di1rencheng")){
camera1.enabled = false;
camera0.enabled = true;
}
else if(GUI.Button(new Rect(100, 75,190,60),"di3rencheng")){
camera1.enabled = true;
camera0.enabled = false;
}
}
}
注:当然得新建一个GUISkin,和两个Camera啦
摘自 dlnuchunge的专栏