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关于MultiTouch android开发学习
来源:互联网   发布日期:2015-09-29 10:31:25   浏览:1770次  

导读:最近在做一个 小应用, 涉及到的跟以前接触的 不太一样。 这次是 onTouchEvent 和 OnGestureListener接口的 结合, 本身继承SurfaceView...拿出来跟大家讨论一下 看看有没有更好的办法!自己定义了好多......

最近在做一个 小应用, 涉及到的跟以前接触的 不太一样。 这次是onTouchEvent 和 OnGestureListener接口的 结合, 本身继承SurfaceView...

拿出来跟大家讨论一下 看看有没有更好的办法!自己定义了好多 flag, 自己总觉得有更简洁的办法。。。

上码吧! 注释不多!重在意会蛤!

@Override

public boolean onTouchEvent(MotionEvent event) {

int pointerCounter = event.getPointerCount();

int action = (event.getAction() & event.getActionMasked());

gd.onTouchEvent(event);

if( pointerCounter <= 2){

switch (action) {

case MotionEvent.ACTION_DOWN:

int X1 = (int) event.getX(0);

int Y1 = (int) event.getY(0);

this.checkCollection(X1, Y1);

tempForId [0] = currentBallId;

tempForCollision [0] = currentBallId;

Log.e(TAG, "first===getX(0)===getY(0)===>DOWN"+ X1 + ":" + Y1 + tempForCollision [0]);

if(touched){

longFlag = true;

secondTouched = false;

firstTouchenCanMove = true;

}

break;

case MotionEvent.ACTION_POINTER_DOWN:

int X2 = (int) event.getX(1);

int Y2 = (int) event.getY(1);

if(touched & (pointerCounter > 1) ){

this.checkCollection(X2, Y2);

tempForId [1] = currentBallId;

Log.d(TAG, "second===getX(1)===getY(1)===>DOWN"+ X2+ ":" + Y2);

secondTouched = true;

}else{

firstTouchenCanMove = false;

secondTouched = false;

}

longFlag = false;

break;

case MotionEvent.ACTION_MOVE:

if (firstTouchenCanMove) {

X1 = (int) event.getX(0);

Y1 = (int) event.getY(0);

this.touchMoveBalls(tempForId [0], X1, Y1);

this.tempMoveCollisionCheck(tempForCollision[0]);

Log.d(TAG, "first===getX(0)===getY(0)===>MOVE" + X1 + ":" + Y1);

if (secondTouched){

X2 = (int) event.getX(1);

Y2 = (int) event.getY(1);

this.touchMoveBalls(tempForId [1], X2, Y2);

Log.e(TAG, "second===getX(1)===getY(1)===>MOVE"+ X2 + ":" + Y2);

}else{

secondTouched = false;

touched = false;

}

}

longFlag = false;

afterMoveSendPdFlag = false;

break;

case MotionEvent.ACTION_POINTER_UP:

secondTouched = false;

touched = false;

longFlag = false;

firstTouchenCanMove = false;

break;

case MotionEvent.ACTION_UP:

secondTouched = false;

if (firstTouchenCanMove ) {

if(afterMoveSendPdFlag){

if(pdSendCheckForLongTouch){

this.sendToPd();

Log.i(TAG, "first pointer======>up, SEND pd");

}

}

touched = false;

afterMoveSendPdFlag = true;

longFlag = false;

pdSendCheckForLongTouch = true;

secondTouched = false;

firstTouchenCanMove = false;

}

break;

}// close events switch loop

}//end of if (pointerCounter <= 2)

return true; //return to void onTouchEvents()

}

@Override

public void onLongPress(MotionEvent e) {

// TODO Auto-generated method stub

if (longFlag){

//Log.d(TAG, "onLongPress");

pdSendCheckForLongTouch = false;

Toast.makeText(this.myContext, "onLongPress", Toast.LENGTH_SHORT).show();

}

}

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