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Android 游戏开发 SurfaceView框架
来源:互联网   发布日期:2015-10-03 15:13:14   浏览:1837次  

导读:先看看效果:SurfaceView和View的明显不同在于Surface不需要通过线程来更新视图,但在绘制之前必须使用lockCanvas方法锁定画布,并得 到画布,然后绘制,完成后用unlockCanvasAndPost方法解锁画布。SurfaceView......

先看看效果:

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SurfaceView和View的明显不同在于Surface不需要通过线程来更新视图,但在绘制之前必须使用lockCanvas方法锁定画布,并得 到画布,然后绘制,完成后用unlockCanvasAndPost方法解锁画布。SurfaceView类的事件处理和View一样。

绘制界面的类:

package com.yarin.android.Examples_05_02;

import android.content.Context;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.view.SurfaceHolder;

import android.view.SurfaceView;

public class GameSurfaceView extends SurfaceView

implements SurfaceHolder.Callback,Runnable

{

//控制循环

boolean mbLoop = false;

//定义SurfaceHolder对象

SurfaceHolder mSurfaceHolder = null;

int miCount = 0;

int y = 50;

public GameSurfaceView(Context context)

{

super(context);

// 实例化SurfaceHolder

mSurfaceHolder = this.getHolder();

// 添加回调

mSurfaceHolder.addCallback(this);

this.setFocusable(true);

mbLoop = true;

}

// 在surface的大小发生改变时激发

public void surfaceChanged(SurfaceHolder holder, int format, int width, int height)

{

}

// 在surface创建时激发

public void surfaceCreated(SurfaceHolder holder)

{

//开启绘图线程

new Thread(this).start();

}

// 在surface销毁时激发

public void surfaceDestroyed(SurfaceHolder holder)

{

// 停止循环

mbLoop = false;

}

// 绘图循环

public void run()

{

while (mbLoop)

{

try

{

Thread.sleep(200);

}

catch (Exception e)

{

}

synchronized( mSurfaceHolder )

{

Draw();

}

}

}

// 绘图方法

public void Draw()

{

//锁定画布,得到canvas

Canvas canvas= mSurfaceHolder.lockCanvas();

if (mSurfaceHolder==null || canvas == null )

{

return;

}

if (miCount < 100)

{

miCount++;

}

else

{

miCount = 0;

}

// 绘图

Paint mPaint = new Paint();

mPaint.setAntiAlias(true);

mPaint.setColor(Color.BLACK);

//绘制矩形--清屏作用

canvas.drawRect(0, 0, 320, 480, mPaint);

switch (miCount % 4)

{

case 0:

mPaint.setColor(Color.BLUE);

break;

case 1:

mPaint.setColor(Color.GREEN);

break;

case 2:

mPaint.setColor(Color.RED);

break;

case 3:

mPaint.setColor(Color.YELLOW);

break;

default:

mPaint.setColor(Color.WHITE);

break;

}

canvas.drawCircle((320 - 25) / 2, y, 50, mPaint);

// 绘制后解锁,绘制后必须解锁才能显示

mSurfaceHolder.unlockCanvasAndPost(canvas);

}

}

事件处理:

package com.yarin.android.TestOnSurface;

import android.app.Activity;

import android.os.Bundle;

import android.view.KeyEvent;

import android.view.MotionEvent;

public class TestOnSurface extends Activity

{

GameSurfaceView mGameSurfaceView;

@Override

public void onCreate(Bundle savedInstanceState)

{

super.onCreate(savedInstanceState);

mGameSurfaceView = new GameSurfaceView(this);

//设置显示GameSurfaceView视图

setContentView(mGameSurfaceView);

}

//触笔事件

public boolean onTouchEvent(MotionEvent event)

{

return true;

}

//按键按下事件

public boolean onKeyDown(int keyCode, KeyEvent event)

{

return true;

}

//按键弹起事件

public boolean onKeyUp(int keyCode, KeyEvent event)

{

switch (keyCode)

{

//上方向键

case KeyEvent.KEYCODE_DPAD_UP:

mGameSurfaceView.y-=3;

break;

//下方向键

case KeyEvent.KEYCODE_DPAD_DOWN:

mGameSurfaceView.y+=3;

break;

}

return false;

}

public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event)

{

return true;

}

}

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