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用SurfaceView实现Android游戏摇杆
来源:互联网   发布日期:2015-10-13 07:38:26   浏览:2776次  

导读:这段时间研究自定义控件,遂想起游戏里的摇杆的实现挺有意思,于是来自己写一套熟悉熟悉,关于SurfaceView的特性网上也有很多,故不赘述,反正绘图用起来挺爽就是了,永远的告别了JAVA GUI手动实现双缓冲的时代......

这段时间研究自定义控件,遂想起游戏里的摇杆的实现挺有意思,于是来自己写一套熟悉熟悉,关于SurfaceView的特性网上也有很多,故不赘述,反正绘图用起来挺爽就是了,永远的告别了JAVA GUI手动实现双缓冲的时代了

import com.game.graphics.utils.MathUtils;

import android.content.Context;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.graphics.PixelFormat;

import android.graphics.Point;

import android.graphics.PorterDuff.Mode;

import android.util.AttributeSet;

import android.view.MotionEvent;

import android.view.SurfaceHolder;

import android.view.SurfaceView;

import android.view.SurfaceHolder.Callback;

public class Rudder extends SurfaceView implements Runnable,Callback{

private SurfaceHolder mHolder;

private boolean isStop = false;

private Thread mThread;

private Paint mPaint;

private Point mRockerPosition; //摇杆位置

private Point mCtrlPoint = new Point(80,80);//摇杆起始位置

private int mRudderRadius = 20;//摇杆半径

private int mWheelRadius = 60;//摇杆活动范围半径

private RudderListener listener = null; //事件回调接口

public static final int ACTION_RUDDER = 1 , ACTION_ATTACK = 2; // 1:摇杆事件 2:按钮事件(未实现)

public Rudder(Context context) {

super(context);

}

public Rudder(Context context, AttributeSet as) {

super(context, as);

this.setKeepScreenOn(true);

mHolder = getHolder();

mHolder.addCallback(this);

mThread = new Thread(this);

mPaint = new Paint();

mPaint.setColor(Color.GREEN);

mPaint.setAntiAlias(true);//抗锯齿

mRockerPosition = new Point(mCtrlPoint);

setFocusable(true);

setFocusableInTouchMode(true);

setZOrderOnTop(true);

mHolder.setFormat(PixelFormat.TRANSPARENT);//设置背景透明

}

//设置回调接口

public void setRudderListener(RudderListener rockerListener) {

listener = rockerListener;

}

@Override

public void run() {

Canvas canvas = null;

while(!isStop) {

try {

canvas = mHolder.lockCanvas();

canvas.drawColor(Color.TRANSPARENT,Mode.CLEAR);//清除屏幕

mPaint.setColor(Color.CYAN);

canvas.drawCircle(mCtrlPoint.x, mCtrlPoint.y, mWheelRadius, mPaint);//绘制范围

mPaint.setColor(Color.RED);

canvas.drawCircle(mRockerPosition.x, mRockerPosition.y, mRudderRadius, mPaint);//绘制摇杆

} catch (Exception e) {

e.printStackTrace();

} finally {

if(canvas != null) {

mHolder.unlockCanvasAndPost(canvas);

}

}

try {

Thread.sleep(30);

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

@Override

public void surfaceChanged(SurfaceHolder holder, int format, int width,

int height) {

}

@Override

public void surfaceCreated(SurfaceHolder holder) {

mThread.start();

}

@Override

public void surfaceDestroyed(SurfaceHolder holder) {

isStop = true;

}

@Override

public boolean onTouchEvent(MotionEvent event) {

int len = MathUtils.getLength(mCtrlPoint.x, mCtrlPoint.y, event.getX(), event.getY());

if(event.getAction() == MotionEvent.ACTION_DOWN) {

//如果屏幕接触点不在摇杆挥动范围内,则不处理

if(len >mWheelRadius) {

return true;

}

}

if(event.getAction() == MotionEvent.ACTION_MOVE){

if(len <= mWheelRadius) {

//如果手指在摇杆活动范围内,则摇杆处于手指触摸位置

mRockerPosition.set((int)event.getX(), (int)event.getY());

}else{

//设置摇杆位置,使其处于手指触摸方向的 摇杆活动范围边缘

mRockerPosition = MathUtils.getBorderPoint(mCtrlPoint, new Point((int)event.getX(), (int)event.getY()), mWheelRadius);

}

if(listener != null) {

float radian = MathUtils.getRadian(mCtrlPoint, new Point((int)event.getX(), (int)event.getY()));

listener.onSteeringWheelChanged(ACTION_RUDDER,Rudder.this.getAngleCouvert(radian));

}

}

//如果手指离开屏幕,则摇杆返回初始位置

if(event.getAction() == MotionEvent.ACTION_UP) {

mRockerPosition = new Point(mCtrlPoint);

}

return true;

}

//获取摇杆偏移角度 0-360

private int getAngleCouvert(float radian) {

int tmp = (int)Math.round(radian/Math.PI*180);

if(tmp < 0) {

return -tmp;

}else{

return 180 + (180 - tmp);

}

}

//回调接口

public interface RudderListener {

void onSteeringWheelChanged(int action,int angle);

}

}

import android.graphics.Point;

public class MathUtils {

//获取两点间直线距离

public static int getLength(float x1,float y1,float x2,float y2) {

return (int)Math.sqrt(Math.pow(x1-x2, 2) + Math.pow(y1-y2, 2));

}

/**

* 获取线段上某个点的坐标,长度为a.x - cutRadius

* @param a 点A

* @param b 点B

* @param cutRadius 截断距离

* @return 截断点

*/

public static Point getBorderPoint(Point a, Point b,int cutRadius) {

float radian = getRadian(a, b);

return new Point(a.x + (int)(cutRadius * Math.cos(radian)), a.x + (int)(cutRadius * Math.sin(radian)));

}

//获取水平线夹角弧度

public static float getRadian (Point a, Point b) {

float lenA = b.x-a.x;

float lenB = b.y-a.y;

float lenC = (float)Math.sqrt(lenA*lenA+lenB*lenB);

float ang = (float)Math.acos(lenA/lenC);

ang = ang * (b.y < a.y ? -1 : 1);

return ang;

}

}

<?xml version="1.0" encoding="utf-8"?>

<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"

android:orientation="vertical"

android:layout_width="fill_parent"

android:layout_height="fill_parent">

<ImageView

android:layout_width="fill_parent"

android:layout_height="fill_parent"

android:scaleType="fitXY"

android:src="@drawable/xx"/>

<RelativeLayout

android:id="@+id/ctrls"

android:layout_width="fill_parent"

android:layout_height="fill_parent">

<com.game.demo.views.Rudder

android:id="@+id/rudder"

android:layout_width="480dip"

android:layout_height="160dip"

android:layout_alignParentBottom="true"

android:layout_centerHorizontal="true"/>

</RelativeLayout>

</FrameLayout>

setContentView(R.layout.main);

Rudder rudder = (Rudder) findViewById(R.id.rudder);

rudder.setRudderListener(new RudderListener() {

@Override

public void onSteeringWheelChanged(int action, int angle) {

if(action == Rudder.ACTION_RUDDER) {

//TODO:事件实现

}

}

});

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