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Android 4.0 Launcher源码分析系列(三)
来源:互联网   发布日期:2016-01-06 19:27:49   浏览:2247次  

导读:首先傻蛋先画了个图来再来阐述一下WorkSpace的结构。如下图:桌面的左右滑动功能主要是在PagedView类中实现的,而WorkSpace是PagedView类的子类,所以会继承Page...

首先傻蛋先画了个图来再来阐述一下WorkSpace的结构。如下图:

桌面的左右滑动功能主要是在PagedView类中实现的,而WorkSpace是PagedView类的子类,所以会继承PagedView中的方法。当我们的手指点击WorkSpace时,首先就会触发PageView中的onInterceptTouchEvent()方法,会根据相应的条件来判断是否对Touch事件进行拦截,如果onInterceptTouchEvent()方法返回为true,则会对Touch事件进行拦截,PageView类的onTouch方法会进行响应从而得到调用。如果返回false,就分两钟情况:(1)我们是点击在它的子控键上进行滑动时,比如我们是点击在桌面的图标上进行左右滑动的,workspace则会把Touch事件分发给它的子控件。(2)而如果仅仅是点击到桌面的空白出Touch事件就不会发生响应。

在我们手指第一次触摸到屏幕时,首先会对onInterceptTouchEvent中的事件进行判断,如果是按下事件(MotionEvent.ACTION_DOWN), 则会记录按下时的X坐标、Y坐标等等数据,同时改变现在Workspace的状态为滚动状态(OUCH_STATE_SCROLLING),这时会返回ture,把事件交给onTouchEvent函数来处理,onTouchEvent中同样会对事件类型进行判断,当事件方法为(otionEvent.ACTION_DOWN)的时候,就可以开始显示滚动的指示条了(就是Hotseat上显示第几屏的屏点)。当我们按着屏幕不放进行滑动的时候,又会在onInterceptTouchEvent进行事件拦截,但是现在的事件类型变为了 MotionEvent.ACTION_MOVE,因为是移动的操作,所以会在拦截的时候取消桌面长按的事件的响应,同时转到onTouchEvent中对ACTION_MOVE事件的响应中,判断我们移动了多少距离,使用scrollBy方法来对桌面进行移动,并刷新屏幕。最后我们放开手后会触发onTouchEvent中的MotionEvent.ACTION_UP事件,这时会根据滑动的情况来判断是朝左滑动还是朝右滑动,如果手指只滑动了屏幕宽度的少一半距离,则会弹回原来的页面,滑动多于屏幕宽度的一半则会进行翻页。同时要注意无论在什么情况下触发了WorkSpace滑动的事件,则系统会不断调用computeScroll()方法,我们重写这个方法同时在这个方法中调用刷新界面等操作。

滑动过程中所要注意的主要方法如下,具体见代码注释。

1. //对Touch事件进行拦截主要用于在拦截各种Touch事件时,设置mTouchState的各种状态

2. @Override

3. public boolean onInterceptTouchEvent(MotionEvent ev) {

4./*

5.* This method JUST determines whether we want to intercept the motion.

6.* If we return true, onTouchEvent will be called and we do the actual

7.* scrolling there.

8.* 这个方法仅仅决定了我们是否愿意去对滑动事件进行拦截,如果返回为true,则会调用onTouchEvent我们将会在那里进行事件处理

9.*/

10.//对滑动的速率进行跟踪。

11.

12.acquireVelocityTrackerAndAddMovement(ev);

13.

14.// Skip touch handling if there are no pages to swipe

15.// 如果没有页面,则跳过操作。

16.if (getChildCount() <= 0) return super.onInterceptTouchEvent(ev);

17.

18./*

19.* Shortcut the most recurring case: the user is in the dragging

20.* state and he is moving his finger.We want to intercept this

21.* motion.

22.* shortcut最常见的情况是:用户处于拖动的状态下,同时在移动它的手指,这时候我们需要拦截这个动作。

23.*

24.*/

25.final int action = ev.getAction();

26.//如果是在MOVE的情况下,则进行Touch事件拦截

27.if ((action == MotionEvent.ACTION_MOVE) &&

28.(mTouchState == TOUCH_STATE_SCROLLING)) {

29.return true;

30.}

31.

32.switch (action & MotionEvent.ACTION_MASK) {

33.case MotionEvent.ACTION_MOVE: {

34./*

35.* mIsBeingDragged == false, otherwise the shortcut would have caught it. Check

36.* whether the user has moved far enough from his original down touch.

37.* 如果mIsBeingDragged==false ,否则快捷方式应该捕获到该事件,检查一下用户从它点击的地方位移是否足够

38.*/

39.if (mActivePointerId != INVALID_POINTER) {

40.//根据移动的距离判断是翻页还是移动一段位移,同时设置lastMotionX或者mTouchState这些值。同时取消桌面长按事件。

41.determineScrollingStart(ev);

42.break;

43.}

44.// if mActivePointerId is INVALID_POINTER, then we must have missed an ACTION_DOWN

45.// event. in that case, treat the first occurence of a move event as a ACTION_DOWN

46.// i.e. fall through to the next case (don't break)

47.// (We sometimes miss ACTION_DOWN events in Workspace because it ignores all events

48.// while it's small- this was causing a crash before we checked for INVALID_POINTER)

49.// 如果mActivePointerId 是 INVALID_POINTER,这时候我们应该已经错过了ACTION_DOWN事件。在这种情况下,把

50.// 第一次发生移动的事件当作ACTION——DOWN事件,直接进入下一个情况下。

51.// 我们有时候会错过workspace中的ACTION_DOWN事件,因为在workspace变小的时候会忽略掉所有的事件。

52.}

53.

54.case MotionEvent.ACTION_DOWN: {

55.final float x = ev.getX();

56.final float y = ev.getY();

57.// Remember location of down touch

58.// 记录按下的位置

59.mDownMotionX = x;

60.mLastMotionX = x;

61.mLastMotionY = y;

62.mLastMotionXRemainder = 0;

63.mTotalMotionX = 0;

64.//Return the pointer identifier associated with a particular pointer data index is this event.

65.//The identifier tells you the actual pointer number associated with the data,

66.//accounting for individual pointers going up and down since the start of the current gesture.

67.//返回和这个事件关联的触点数据id,计算单独点的id会上下浮动,因为手势的起始位置挥发声改变。

68.mActivePointerId = ev.getPointerId(0);

69.mAllowLongPress = true;

70.

71./*

72.* If being flinged and user touches the screen, initiate drag;

73.* otherwise don't.mScroller.isFinished should be false when

74.* being flinged.

75.* 如果被拖动同时用户触摸到了屏幕,就开始初始化拖动,否则便不会。

76.* 当拖动完成后mScroller.isFinished就应该设置为false.

77.*

78.*/

79.final int xDist = Math.abs(mScroller.getFinalX() - mScroller.getCurrX());

80.

81.final boolean finishedScrolling = (mScroller.isFinished() || xDist < mTouchSlop);

82.if (finishedScrolling) {

83.//标记为TOUCH_STATE_REST状态

84.mTouchState = TOUCH_STATE_REST;

85.//取消滚动动画

86.mScroller.abortAnimation();

87.} else {

88.//状态为TOUCH_STATE_SCROLLING

89.mTouchState = TOUCH_STATE_SCROLLING;

90.}

91.

92.// check if this can be the beginning of a tap on the side of the pages

93.// to scroll the current page

94.// 检测此事件是不是开始于点击页面的边缘来对当前页面进行滚动。

95.if (mTouchState != TOUCH_STATE_PREV_PAGE && mTouchState != TOUCH_STATE_NEXT_PAGE) {

96.if (getChildCount() > 0) {

97.//根据触点的点位来判断是否点击到上一页,从而更新相应的状态

98.if (hitsPreviousPage(x, y)) {

99.mTouchState = TOUCH_STATE_PREV_PAGE;

100.} else if (hitsNextPage(x, y)) {

101.mTouchState = TOUCH_STATE_NEXT_PAGE;

102.}

103.}

104.}

105.break;

106.}

107.

108.case MotionEvent.ACTION_UP:

109.case MotionEvent.ACTION_CANCEL:

110.//触点不被相应时,所做的动作

111.mTouchState = TOUCH_STATE_REST;

112.mAllowLongPress = false;

113.mActivePointerId = INVALID_POINTER;

114.//释放速率跟踪

115.releaseVelocityTracker();

116.break;

117.

118.case MotionEvent.ACTION_POINTER_UP:

119.onSecondaryPointerUp(ev);

120.releaseVelocityTracker();

121.break;

122.}

123.

124./*

125.* The only time we want to intercept motion events is if we are in the

126.* drag mode.

127.* 我们唯一会去对移动事件进行拦截的情况时我们在拖动模式下

128.*/

129.if(DEBUG) Log.d(TAG, "onInterceptTouchEvent "+(mTouchState != TOUCH_STATE_REST));

130.//只要是mTouchState的状态不为TOUCH_STATE_REST,那么就进行事件拦截

131.return mTouchState != TOUCH_STATE_REST;

132. }

onTouchEvent方法,详细见代码注释:

1. @Override

2. public boolean onTouchEvent(MotionEvent ev) {

3.// Skip touch handling if there are no pages to swipe

4.// 如果没有子页面,就直接跳过

5.if (getChildCount() <= 0) return super.onTouchEvent(ev);

6.

7.acquireVelocityTrackerAndAddMovement(ev);

8.

9.final int action = ev.getAction();

10.

11.switch (action & MotionEvent.ACTION_MASK) {

12.case MotionEvent.ACTION_DOWN:

13./*

14.* If being flinged and user touches, stop the fling. isFinished

15.* will be false if being flinged.

16.* 如果在滑动的过程中下用户又点击桌面,则取消滑动,从而响应当前的点击。

17.* 在滑动的isFinished将返回false.

18.*/

19.if (!mScroller.isFinished()) {

20.mScroller.abortAnimation();

21.}

22.

23.// Remember where the motion event started

24.mDownMotionX = mLastMotionX = ev.getX();

25.mLastMotionXRemainder = 0;

26.mTotalMotionX = 0;

27.mActivePointerId = ev.getPointerId(0);

28.//主要用来显示滚动条,表明要开始滚动了,这里可以进行调整,滚动条时逐渐显示还是立刻显示。

29.if (mTouchState == TOUCH_STATE_SCROLLING) {

30.pageBeginMoving();

31.}

32.break;

33.

34.case MotionEvent.ACTION_MOVE:

35.if (mTouchState == TOUCH_STATE_SCROLLING) {

36.// Scroll to follow the motion event

37.final int pointerIndex = ev.findPointerIndex(mActivePointerId);

38.final float x = ev.getX(pointerIndex);

39.final float deltaX = mLastMotionX + mLastMotionXRemainder - x;

40.//总共移动的距离

41.mTotalMotionX += Math.abs(deltaX);

42.

43.// Only scroll and update mLastMotionX if we have moved some discrete amount.We

44.// keep the remainder because we are actually testing if we've moved from the last

45.// scrolled position (which is discrete).

46.// 如果我们移动了一小段距离,我们则移动和更新mLastMotionX 。我们保存Remainder变量是因为会检测我们

47.

48.//是否是从最后的滚动点位移动的。

49.if (Math.abs(deltaX) >= 1.0f) {

50.mTouchX += deltaX;

51.mSmoothingTime = System.nanoTime() / NANOTIME_DIV;

52.if (!mDeferScrollUpdate) {

53.scrollBy((int) deltaX, 0);

54.if (DEBUG) Log.d(TAG, "onTouchEvent().Scrolling: " + deltaX);

55.} else {

56.invalidate();

57.}

58.mLastMotionX = x;

59.mLastMotionXRemainder = deltaX - (int) deltaX;

60.} else {

61.//Trigger the scrollbars to draw. When invoked this method starts an animation to fade the

62.//scrollbars out after a default delay. If a subclass provides animated scrolling,

63.//the start delay should equal the duration of the scrolling animation.

64.//触发scrollbar进行绘制。 使用这个方法来启动一个动画来使scrollbars经过一段时间淡出。如果子类提供了滚动的动画,则

65.//延迟的时间等于动画滚动的时间。

66.awakenScrollBars();

67.}

68.} else {

69.determineScrollingStart(ev);

70.}

71.break;

72.

73.case MotionEvent.ACTION_UP:

74.if (mTouchState == TOUCH_STATE_SCROLLING) {

75.final int activePointerId = mActivePointerId;

76.final int pointerIndex = ev.findPointerIndex(activePointerId);

77.final float x = ev.getX(pointerIndex);

78.final VelocityTracker velocityTracker = mVelocityTracker;

79.velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);

80.int velocityX = (int) velocityTracker.getXVelocity(activePointerId);

81.final int deltaX = (int) (x - mDownMotionX);

82.final int pageWidth = getScaledMeasuredWidth(getPageAt(mCurrentPage));

83.// 屏幕的宽度*0.4f

84.boolean isSignificantMove = Math.abs(deltaX) > pageWidth *

85.SIGNIFICANT_MOVE_THRESHOLD;

86.final int snapVelocity = mSnapVelocity;

87.

88.mTotalMotionX += Math.abs(mLastMotionX + mLastMotionXRemainder - x);

89.

90.boolean isFling = mTotalMotionX > MIN_LENGTH_FOR_FLING &&

91.Math.abs(velocityX) > snapVelocity;

92.

93.// In the case that the page is moved far to one direction and then is flung

94.// in the opposite direction, we use a threshold to determine whether we should

95.// just return to the starting page, or if we should skip one further.

96.// 这钟情况是页面朝一个方向移动了一段距离,然后又弹回去了。我们使用一个阀值来判断是进行翻页还是返回到初始页面

97.boolean returnToOriginalPage = false;

98.if (Math.abs(deltaX) > pageWidth * RETURN_TO_ORIGINAL_PAGE_THRESHOLD &&

99.Math.signum(velocityX) != Math.signum(deltaX) && isFling) {

100.returnToOriginalPage = true;

101.}

102.

103.int finalPage;

104.// We give flings precedence over large moves, which is why we short-circuit our

105.// test for a large move if a fling has been registered. That is, a large

106.// move to the left and fling to the right will register as a fling to the right.

107.//朝右移动

108.if (((isSignificantMove && deltaX > 0 && !isFling) ||

109.(isFling && velocityX > 0)) && mCurrentPage > 0) {

110.finalPage = returnToOriginalPage ? mCurrentPage : mCurrentPage - 1;

111.snapToPageWithVelocity(finalPage, velocityX);

112.//朝左移动

113.} else if (((isSignificantMove && deltaX < 0 && !isFling) ||

114.(isFling && velocityX < 0)) &&

115.mCurrentPage < getChildCount() - 1) {

116.finalPage = returnToOriginalPage ? mCurrentPage : mCurrentPage + 1;

117.snapToPageWithVelocity(finalPage, velocityX);

118.//寻找离屏幕中心最近的页面移动

119.} else {

120.snapToDestination();

121.}

122.}

123.//直接移动到前一页

124.else if (mTouchState == TOUCH_STATE_PREV_PAGE) {

125.// at this point we have not moved beyond the touch slop

126.// (otherwise mTouchState would be TOUCH_STATE_SCROLLING), so

127.// we can just page

128.int nextPage = Math.max(0, mCurrentPage - 1);

129.if (nextPage != mCurrentPage) {

130.snapToPage(nextPage);

131.} else {

132.snapToDestination();

133.}

134.}

135.//直接移动到下一页

136.else if (mTouchState == TOUCH_STATE_NEXT_PAGE) {

137.// at this point we have not moved beyond the touch slop

138.// (otherwise mTouchState would be TOUCH_STATE_SCROLLING), so

139.// we can just page

140.int nextPage = Math.min(getChildCount() - 1, mCurrentPage + 1);

141.if (nextPage != mCurrentPage) {

142.snapToPage(nextPage);

143.} else {

144.snapToDestination();

145.}

146.} else {

147.onUnhandledTap(ev);

148.}

149.mTouchState = TOUCH_STATE_REST;

150.mActivePointerId = INVALID_POINTER;

151.releaseVelocityTracker();

152.break;

153.//对事件不响应

154.case MotionEvent.ACTION_CANCEL:

155.if (mTouchState == TOUCH_STATE_SCROLLING) {

156.snapToDestination();

157.}

158.mTouchState = TOUCH_STATE_REST;

159.mActivePointerId = INVALID_POINTER;

160.releaseVelocityTracker();

161.break;

162.

163.case MotionEvent.ACTION_POINTER_UP:

164.onSecondaryPointerUp(ev);

165.break;

166.}

167.

168.return true;

169. }

最后有个小知识点要搞清楚,不少网友都问到过我。就是scrollTo和scrollBy的区别。我们查看View类的源代码如下所示,mScrollX记录的是当前View针对屏幕坐标在水平方向上的偏移量,而mScrollY则是记录的时当前View针对屏幕在竖值方向上的偏移量。

从以下代码我们可以得知,scrollTo就是把View移动到屏幕的X和Y位置,也就是绝对位置。而scrollBy其实就是调用的 scrollTo,但是参数是当前mScrollX和mScrollY加上X和Y的位置,所以ScrollBy调用的是相对于mScrollX和mScrollY的位置。我们在上面的代码中可以看到当我们手指不放移动屏幕时,就会调用scrollBy来移动一段相对的距离。而当我们手指松开后,会调用 mScroller.startScroll(mUnboundedScrollX, 0, delta, 0, duration); 来产生一段动画来移动到相应的页面,在这个过程中系统回不断调用computeScroll(),我们再使用scrollTo来把View移动到当前Scroller所在的绝对位置。

1. /**

2.* Set the scrolled position of your view. This will cause a call to

3.* www.2cto.com #onScrollChanged(int, int, int, int)} and the view will be

4.* invalidated.

5.* @param x the x position to scroll to

6.* @param y the y position to scroll to

7.*/

8.public void scrollTo(int x, int y) {

9.if (mScrollX != x || mScrollY != y) {

10.int oldX = mScrollX;

11.int oldY = mScrollY;

12.mScrollX = x;

13.mScrollY = y;

14.invalidateParentCaches();

15.onScrollChanged(mScrollX, mScrollY, oldX, oldY);

16.if (!awakenScrollBars()) {

17.invalidate(true);

18.}

19.}

20.}

21./**

22.* Move the scrolled position of your view. This will cause a call to

23.* www.2cto.com #onScrollChanged(int, int, int, int)} and the view will be

24.* invalidated.

25.* @param x the amount of pixels to scroll by horizontally

26.* @param y the amount of pixels to scroll by vertically

27.*/

28.public void scrollBy(int x, int y) {

29.scrollTo(mScrollX + x, mScrollY + y);

30.}

作者:LuoXianXion

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