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Starting Another Activity
来源:互联网   发布日期:2016-01-14 10:42:59   浏览:2478次  

导读:Respond to the Send Button To respond to the button's on-click event, open the main.xml layout file and add the android:onClick attribute to the Button element: Button android:layout_width=wrap_content android:layout_height=wrap_content an...

Respond to the Send Button

To respond to the button's on-click event, open the main.xml layout file and add the android:onClick attribute to the <Button> element:

<Button

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:text="@string/button_send"

android:onClick="sendMessage" />

The android:onClick attribute’s value, "sendMessage", is the name of a method in your activity that the system calls when the user clicks the button.

Open the MainActivity class and add the corresponding method:

/** Called when the user clicks the Send button */

public void sendMessage(View view) {

// Do something in response to button

}

Tip: In Eclipse, press Ctrl + Shift + O to import missing classes (Cmd + Shift + O on Mac).

In order for the system to match this method to the method name given to android:onClick, the signature must be exactly as shown. Specifically, the method must:

Be public

Have a void return value

Have a View as the only parameter (this will be the View that was clicked)

Next, you’ll fill in this method to read the contents of the text field and deliver that text to another activity.

Build an Intent

An Intent is an object that provides runtime binding between separate components (such as two activities). The Intent represents an app’s "intent to do something." You can use intents for a wide variety of tasks, but most often they’re used to start another activity.

Inside the sendMessage() method, create an Intent to start an activity called DisplayMessageActivity:

Intent intent = new Intent(this, DisplayMessageActivity.class);

The constructor used here takes two parameters:

A Context as its first parameter (this is used because the Activity class is a subclass of Context)

The Class of the app component to which the system should deliver the Intent (in this case, the activity that should be started)

Sending an intent to other apps

The intent created in this lesson is what's considered an explicit intent, because the Intent specifies the exact app component to which the intent should be given. However, intents can also be implicit, in which case the Intent does not specify the desired component, but allows any app installed on the device to respond to the intent as long as it satisfies the meta-data specifications for the action that's specified in various Intent parameters. For more information, see the class about Interacting with Other Apps.

Note: The reference to DisplayMessageActivity will raise an error if you’re using an IDE such as Eclipse because the class doesn’t exist yet. Ignore the error for now; you’ll create the class soon.

An intent not only allows you to start another activity, but it can carry a bundle of data to the activity as well. So, use findViewById() to get the EditText element and add its text value to the intent:

Intent intent = new Intent(this, DisplayMessageActivity.class);

EditText editText = (EditText) findViewById(R.id.edit_message);

String message = editText.getText().toString();

intent.putExtra(EXTRA_MESSAGE, message);

An Intent can carry a collection of various data types as key-value pairs called extras. The putExtra() method takes the key name in the first parameter and the value in the second parameter.

In order for the next activity to query the extra data, you should define your key using a public constant. So add the EXTRA_MESSAGE definition to the top of the MainActivity class:

public class MainActivity extends Activity {

public final static String EXTRA_MESSAGE = "com.example.myfirstapp.MESSAGE";

...

}

It's generally a good practice to define keys for intent extras using your app's package name as a prefix. This ensures they are unique, in case your app interacts with other apps.

Start the Second Activity

To start an activity, you simply need to call startActivity() and pass it your Intent. The system receives this call and starts an instance of the Activity specified by the Intent.

With this new code, the complete sendMessage() method that's invoked by the Send button now looks like this:

/** Called when the user clicks the Send button */

public void sendMessage(View view) {

Intent intent = new Intent(this, DisplayMessageActivity.class);

EditText editText = (EditText) findViewById(R.id.edit_message);

String message = editText.getText().toString();

intent.putExtra(EXTRA_MESSAGE, message);

startActivity(intent);

}

Now you need to create the DisplayMessageActivity class in order for this to work.

Create the Second Activity

Figure 1. The new activity wizard in Eclipse.

To create a new activity using Eclipse:

Click Newin the toolbar.

In the window that appears, open the Android folder and select Android Activity. Click Next.

Select BlankActivity and click Next.

Fill in the activity details:

Project: MyFirstApp

Activity Name: DisplayMessageActivity

Layout Name: activity_display_message

Navigation Type: None

Hierarchial Parent: com.example.myfirstapp.MainActivity

Title: My Message

Click Finish.

If you're using a different IDE or the command line tools, create a new file named DisplayMessageActivity.java in the project's src/ directory, next to the original MainActivity.java file.

Open the DisplayMessageActivity.java file. If you used Eclipse to create it, the class already includes an implementation of the required onCreate() method. There's also an implementation of the onCreateOptionsMenu() method, but you won't need it for this app so you can remove it. The class should look like this:

public class DisplayMessageActivity extends Activity {

@Override

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_display_message);

}

}

All subclasses of Activity must implement the onCreate() method. The system calls this when creating a new instance of the activity. It is where you must define the activity layout and where you should perform initial setup for the activity components.

Add it to the manifest

You must declare all activities in your manifest file, AndroidManifest.xml, using an <activity> element.

When you use the Eclipse tools to create the activity, it creates a default entry. It should look like this:

<application ... >

...

<activity

android:name=".DisplayMessageActivity"

android:label="@string/title_activity_display_message" >

<meta-data

android:name="android.support.PARENT_ACTIVITY"

android:value="com.example.myfirstapp.MainActivity" />

</activity>

</application>

The <meta-data> element declares the name of this activity's parent activity within the app's logical hierarchy. The Android Support Library uses this information to implement default navigation behaviors, such as Up navigation.

Note: During installation, you should have downloaded the latest Support Library. Eclipse automatically includes this library in your app project (you can see the library's JAR file listed under Android Dependencies). If you're not using Eclipse, you may need to manually add the library to your project—follow this guide for setting up the Support Library.

The app is now runnable because the Intent in the first activity now resolves to the DisplayMessageActivity class. If you run the app now, clicking the Send button starts the second activity, but it's still using the default "Hello world" layout.

Receive the Intent

Every Activity is invoked by an Intent, regardless of how the user navigated there. You can get the Intent that started your activity by calling getIntent() and retrieve the data contained within it.

In the DisplayMessageActivity class’s onCreate() method, get the intent and extract the message delivered by MainActivity:

Intent intent = getIntent();

String message = intent.getStringExtra(MainActivity.EXTRA_MESSAGE);

Display the Message

To show the message on the screen, create a TextView widget and set the text using setText(). Then add the TextView as the root view of the activity’s layout by passing it to setContentView().

The complete onCreate() method for DisplayMessageActivity now looks like this:

@Override

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

// Get the message from the intent

Intent intent = getIntent();

String message = intent.getStringExtra(MainActivity.EXTRA_MESSAGE);

// Create the text view

TextView textView = new TextView(this);

textView.setTextSize(40);

textView.setText(message);

// Set the text view as the activity layout

setContentView(textView);

}

You can now run the app. When it opens, type a message in the text field, click Send, and the message appears on the second activity.

Figure 2. Both activities in the final app, running on Android 4.0.

That's it, you've built your first Android app!

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